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-rw-r--r--src/client/util/InteractionUtils.ts11
-rw-r--r--src/client/views/Touchable.tsx12
-rw-r--r--src/client/views/collections/collectionFreeForm/CollectionFreeFormView.tsx13
-rw-r--r--src/client/views/nodes/DocumentView.tsx23
-rw-r--r--src/ndollar.ts519
5 files changed, 558 insertions, 20 deletions
diff --git a/src/client/util/InteractionUtils.ts b/src/client/util/InteractionUtils.ts
index b7738e862..c24c70bca 100644
--- a/src/client/util/InteractionUtils.ts
+++ b/src/client/util/InteractionUtils.ts
@@ -8,6 +8,17 @@ export namespace InteractionUtils {
const REACT_POINTER_PEN_BUTTON = 0;
const ERASER_BUTTON = 5;
+ export function GetMyTargetTouches(e: TouchEvent, prevPoints: Map<number, React.Touch>): React.Touch[] {
+ let myTouches = new Array<React.Touch>();
+ for (let i = 0; i < e.targetTouches.length; i++) {
+ let pt = e.targetTouches.item(i);
+ if (pt && prevPoints.has(pt.identifier)) {
+ myTouches.push(pt);
+ }
+ }
+ return myTouches;
+ }
+
export function IsType(e: PointerEvent | React.PointerEvent, type: string): boolean {
switch (type) {
// pen and eraser are both pointer type 'pen', but pen is button 0 and eraser is button 5. -syip2
diff --git a/src/client/views/Touchable.tsx b/src/client/views/Touchable.tsx
index 0056a1d96..d0e3db8a5 100644
--- a/src/client/views/Touchable.tsx
+++ b/src/client/views/Touchable.tsx
@@ -32,6 +32,7 @@ export abstract class Touchable<T = {}> extends React.Component<T> {
break;
case 2:
this.handle2PointersDown(e);
+ break;
}
document.removeEventListener("touchmove", this.onTouch);
@@ -46,10 +47,12 @@ export abstract class Touchable<T = {}> extends React.Component<T> {
*/
@action
protected onTouch = (e: TouchEvent): void => {
+ let myTouches = InteractionUtils.GetMyTargetTouches(e, this.prevPoints);
+
// if we're not actually moving a lot, don't consider it as dragging yet
// if (!InteractionUtils.IsDragging(this.prevPoints, e.targetTouches, 5) && !this._touchDrag) return;
this._touchDrag = true;
- switch (e.targetTouches.length) {
+ switch (myTouches.length) {
case 1:
this.handle1PointerMove(e);
break;
@@ -73,6 +76,7 @@ export abstract class Touchable<T = {}> extends React.Component<T> {
@action
protected onTouchEnd = (e: TouchEvent): void => {
+ console.log(InteractionUtils.GetMyTargetTouches(e, this.prevPoints).length + " up");
this._touchDrag = false;
e.stopPropagation();
@@ -81,6 +85,7 @@ export abstract class Touchable<T = {}> extends React.Component<T> {
let pt = e.targetTouches.item(i);
if (pt) {
if (this.prevPoints.has(pt.identifier)) {
+ console.log("delete");
this.prevPoints.delete(pt.identifier);
}
}
@@ -89,7 +94,10 @@ export abstract class Touchable<T = {}> extends React.Component<T> {
if (e.targetTouches.length === 0) {
this.prevPoints.clear();
}
- this.cleanUpInteractions();
+
+ if (this.prevPoints.size === 0 && e.targetTouches.length === 0) {
+ this.cleanUpInteractions();
+ }
}
cleanUpInteractions = (): void => {
diff --git a/src/client/views/collections/collectionFreeForm/CollectionFreeFormView.tsx b/src/client/views/collections/collectionFreeForm/CollectionFreeFormView.tsx
index 9506ce084..7267e94be 100644
--- a/src/client/views/collections/collectionFreeForm/CollectionFreeFormView.tsx
+++ b/src/client/views/collections/collectionFreeForm/CollectionFreeFormView.tsx
@@ -418,7 +418,8 @@ export class CollectionFreeFormView extends CollectionSubView(PanZoomDocument) {
handle1PointerMove = (e: TouchEvent) => {
// panning a workspace
if (!e.cancelBubble) {
- let pt = e.targetTouches.item(0);
+ let myTouches = InteractionUtils.GetMyTargetTouches(e, this.prevPoints);
+ let pt = myTouches[0];
if (pt) {
if (InkingControl.Instance.selectedTool === InkTool.None) {
if (this._hitCluster && this.tryDragCluster(e)) {
@@ -443,9 +444,9 @@ export class CollectionFreeFormView extends CollectionSubView(PanZoomDocument) {
handle2PointersMove = (e: TouchEvent) => {
// pinch zooming
if (!e.cancelBubble) {
- let pt1: Touch | null = e.targetTouches.item(0);
- let pt2: Touch | null = e.targetTouches.item(1);
- if (!pt1 || !pt2) return;
+ let myTouches = InteractionUtils.GetMyTargetTouches(e, this.prevPoints);
+ let pt1 = myTouches[0];
+ let pt2 = myTouches[1];
if (this.prevPoints.size === 2) {
let oldPoint1 = this.prevPoints.get(pt1.identifier);
@@ -923,8 +924,8 @@ class CollectionFreeFormViewPannableContents extends React.Component<CollectionF
const panx = -this.props.panX();
const pany = -this.props.panY();
const zoom = this.props.zoomScaling();
- return <div className={freeformclass} style={{ transform: `translate(${cenx}px, ${ceny}px) scale(${zoom}) translate(${panx}px, ${pany}px)` }}>
- {this.props.children()}
+ return <div className={freeformclass} style={{ touchAction: "none", borderRadius: "inherit", transform: `translate(${cenx}px, ${ceny}px) scale(${zoom}) translate(${panx}px, ${pany}px)` }}>
+ {this.props.children}
</div>;
}
} \ No newline at end of file
diff --git a/src/client/views/nodes/DocumentView.tsx b/src/client/views/nodes/DocumentView.tsx
index 39a68f51e..38c46b258 100644
--- a/src/client/views/nodes/DocumentView.tsx
+++ b/src/client/views/nodes/DocumentView.tsx
@@ -142,7 +142,7 @@ export class DocumentView extends DocComponent<DocumentViewProps, Document>(Docu
(Math.abs(e.clientX - this._downX) < Utils.DRAG_THRESHOLD && Math.abs(e.clientY - this._downY) < Utils.DRAG_THRESHOLD)) {
e.stopPropagation();
let preventDefault = true;
- if (this._doubleTap && this.props.renderDepth && !this.onClickHandler?.script) { // disable double-click to show full screen for things that have an on click behavior since clicking them twice can be misinterpreted as a double click
+ if (this._doubleTap && this.props.renderDepth && !this.onClickHandler ?.script) { // disable double-click to show full screen for things that have an on click behavior since clicking them twice can be misinterpreted as a double click
let fullScreenAlias = Doc.MakeAlias(this.props.Document);
if (StrCast(fullScreenAlias.layoutKey) !== "layoutCustom" && fullScreenAlias.layoutCustom !== undefined) {
fullScreenAlias.layoutKey = "layoutCustom";
@@ -362,7 +362,7 @@ export class DocumentView extends DocComponent<DocumentViewProps, Document>(Docu
@undoBatch
@action
setCustomView = (custom: boolean): void => {
- if (this.props.ContainingCollectionView?.props.DataDoc || this.props.ContainingCollectionView?.props.Document.isTemplateDoc) {
+ if (this.props.ContainingCollectionView ?.props.DataDoc || this.props.ContainingCollectionView ?.props.Document.isTemplateDoc) {
Doc.MakeMetadataFieldTemplate(this.props.Document, this.props.ContainingCollectionView.props.Document);
} else {
custom ? DocumentView.makeCustomViewClicked(this.props.Document, this.props.DataDoc) : DocumentView.makeNativeViewClicked(this.props.Document);
@@ -651,16 +651,15 @@ export class DocumentView extends DocComponent<DocumentViewProps, Document>(Docu
@action
handle2PointersMove = (e: TouchEvent) => {
- let pt1 = e.targetTouches.item(0);
- let pt2 = e.targetTouches.item(1);
- if (pt1 && pt2 && this.prevPoints.has(pt1.identifier) && this.prevPoints.has(pt2.identifier)) {
- let oldPoint1 = this.prevPoints.get(pt1.identifier);
- let oldPoint2 = this.prevPoints.get(pt2.identifier);
- let pinching = InteractionUtils.Pinning(pt1, pt2, oldPoint1!, oldPoint2!);
- if (pinching !== 0) {
- let newWidth = Math.max(Math.abs(oldPoint1!.clientX - oldPoint2!.clientX), Math.abs(pt1.clientX - pt2.clientX))
- this.props.Document.width = newWidth;
- }
+ let myTouches = InteractionUtils.GetMyTargetTouches(e, this.prevPoints);
+ let pt1 = myTouches[0];
+ let pt2 = myTouches[1];
+ let oldPoint1 = this.prevPoints.get(pt1.identifier);
+ let oldPoint2 = this.prevPoints.get(pt2.identifier);
+ let pinching = InteractionUtils.Pinning(pt1, pt2, oldPoint1!, oldPoint2!);
+ if (pinching !== 0) {
+ let newWidth = Math.max(Math.abs(oldPoint1!.clientX - oldPoint2!.clientX), Math.abs(pt1.clientX - pt2.clientX))
+ this.props.Document.width = newWidth;
}
}
diff --git a/src/ndollar.ts b/src/ndollar.ts
new file mode 100644
index 000000000..2d3903cc3
--- /dev/null
+++ b/src/ndollar.ts
@@ -0,0 +1,519 @@
+/**
+ * The $N Multistroke Recognizer (JavaScript version)
+ * Converted to TypeScript -syip2
+ *
+ * Lisa Anthony, Ph.D.
+ * UMBC
+ * Information Systems Department
+ * 1000 Hilltop Circle
+ * Baltimore, MD 21250
+ * lanthony@umbc.edu
+ *
+ * Jacob O. Wobbrock, Ph.D.
+ * The Information School
+ * University of Washington
+ * Seattle, WA 98195-2840
+ * wobbrock@uw.edu
+ *
+ * The academic publications for the $N recognizer, and what should be
+ * used to cite it, are:
+ *
+ * Anthony, L. and Wobbrock, J.O. (2010). A lightweight multistroke
+ * recognizer for user interface prototypes. Proceedings of Graphics
+ * Interface (GI '10). Ottawa, Ontario (May 31-June 2, 2010). Toronto,
+ * Ontario: Canadian Information Processing Society, pp. 245-252.
+ * https://dl.acm.org/citation.cfm?id=1839258
+ *
+ * Anthony, L. and Wobbrock, J.O. (2012). $N-Protractor: A fast and
+ * accurate multistroke recognizer. Proceedings of Graphics Interface
+ * (GI '12). Toronto, Ontario (May 28-30, 2012). Toronto, Ontario:
+ * Canadian Information Processing Society, pp. 117-120.
+ * https://dl.acm.org/citation.cfm?id=2305296
+ *
+ * The Protractor enhancement was separately published by Yang Li and programmed
+ * here by Jacob O. Wobbrock and Lisa Anthony:
+ *
+ * Li, Y. (2010). Protractor: A fast and accurate gesture
+ * recognizer. Proceedings of the ACM Conference on Human
+ * Factors in Computing Systems (CHI '10). Atlanta, Georgia
+ * (April 10-15, 2010). New York: ACM Press, pp. 2169-2172.
+ * https://dl.acm.org/citation.cfm?id=1753654
+ *
+ * This software is distributed under the "New BSD License" agreement:
+ *
+ * Copyright (C) 2007-2011, Jacob O. Wobbrock and Lisa Anthony.
+ * All rights reserved. Last updated July 14, 2018.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the names of UMBC nor the University of Washington,
+ * nor the names of its contributors may be used to endorse or promote
+ * products derived from this software without specific prior written
+ * permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+ * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Lisa Anthony OR Jacob O. Wobbrock
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+**/
+
+//
+// Point class
+//
+export class Point {
+ constructor(public X: number, public Y: number) { }
+}
+
+//
+// Rectangle class
+//
+export class Rectangle {
+ constructor(public X: number, public Y: number, public Width: number, public Height: number) { }
+}
+
+//
+// Unistroke class: a unistroke template
+//
+export class Unistroke {
+ public Points: Point[];
+ public StartUnitVector: Point;
+ public Vector: number[];
+
+ constructor(public Name: string, useBoundedRotationInvariance: boolean, points: Point[]) {
+ this.Points = Resample(points, NumPoints);
+ var radians = IndicativeAngle(this.Points);
+ this.Points = RotateBy(this.Points, -radians);
+ this.Points = ScaleDimTo(this.Points, SquareSize, OneDThreshold);
+ if (useBoundedRotationInvariance) {
+ this.Points = RotateBy(this.Points, +radians); // restore
+ }
+ this.Points = TranslateTo(this.Points, Origin);
+ this.StartUnitVector = CalcStartUnitVector(this.Points, StartAngleIndex);
+ this.Vector = Vectorize(this.Points, useBoundedRotationInvariance); // for Protractor
+ }
+}
+//
+// Multistroke class: a container for unistrokes
+//
+export class Multistroke {
+ public NumStrokes: number;
+ public Unistrokes: Unistroke[];
+
+ constructor(public Name: string, useBoundedRotationInvariance: boolean, strokes: any[]) // constructor
+ {
+ this.NumStrokes = strokes.length; // number of individual strokes
+
+ var order = new Array(strokes.length); // array of integer indices
+ for (var i = 0; i < strokes.length; i++) {
+ order[i] = i; // initialize
+ }
+ var orders = new Array(); // array of integer arrays
+ HeapPermute(strokes.length, order, /*out*/ orders);
+
+ var unistrokes = MakeUnistrokes(strokes, orders); // returns array of point arrays
+ this.Unistrokes = new Array(unistrokes.length); // unistrokes for this multistroke
+ for (var j = 0; j < unistrokes.length; j++) {
+ this.Unistrokes[j] = new Unistroke(name, useBoundedRotationInvariance, unistrokes[j]);
+ }
+ }
+}
+
+//
+// Result class
+//
+export class Result {
+ constructor(public Name: string, public Score: any, public Time: any) { }
+}
+
+//
+// NDollarRecognizer constants
+//
+const NumMultistrokes = 16;
+const NumPoints = 96;
+const SquareSize = 250.0;
+const OneDThreshold = 0.25; // customize to desired gesture set (usually 0.20 - 0.35)
+const Origin = new Point(0, 0);
+const Diagonal = Math.sqrt(SquareSize * SquareSize + SquareSize * SquareSize);
+const HalfDiagonal = 0.5 * Diagonal;
+const AngleRange = Deg2Rad(45.0);
+const AnglePrecision = Deg2Rad(2.0);
+const Phi = 0.5 * (-1.0 + Math.sqrt(5.0)); // Golden Ratio
+const StartAngleIndex = (NumPoints / 8); // eighth of gesture length
+const AngleSimilarityThreshold = Deg2Rad(30.0);
+
+//
+// NDollarRecognizer class
+//
+export class NDollarRecognizer {
+ public Multistrokes: Multistroke[];
+
+ constructor(useBoundedRotationInvariance: boolean) // constructor
+ {
+ //
+ // one predefined multistroke for each multistroke type
+ //
+ this.Multistrokes = new Array(NumMultistrokes);
+ this.Multistrokes[0] = new Multistroke("T", useBoundedRotationInvariance, new Array(
+ new Array(new Point(30, 7), new Point(103, 7)),
+ new Array(new Point(66, 7), new Point(66, 87))
+ ));
+ this.Multistrokes[1] = new Multistroke("N", useBoundedRotationInvariance, new Array(
+ new Array(new Point(177, 92), new Point(177, 2)),
+ new Array(new Point(182, 1), new Point(246, 95)),
+ new Array(new Point(247, 87), new Point(247, 1))
+ ));
+ this.Multistrokes[2] = new Multistroke("D", useBoundedRotationInvariance, new Array(
+ new Array(new Point(345, 9), new Point(345, 87)),
+ new Array(new Point(351, 8), new Point(363, 8), new Point(372, 9), new Point(380, 11), new Point(386, 14), new Point(391, 17), new Point(394, 22), new Point(397, 28), new Point(399, 34), new Point(400, 42), new Point(400, 50), new Point(400, 56), new Point(399, 61), new Point(397, 66), new Point(394, 70), new Point(391, 74), new Point(386, 78), new Point(382, 81), new Point(377, 83), new Point(372, 85), new Point(367, 87), new Point(360, 87), new Point(355, 88), new Point(349, 87))
+ ));
+ this.Multistrokes[3] = new Multistroke("P", useBoundedRotationInvariance, new Array(
+ new Array(new Point(507, 8), new Point(507, 87)),
+ new Array(new Point(513, 7), new Point(528, 7), new Point(537, 8), new Point(544, 10), new Point(550, 12), new Point(555, 15), new Point(558, 18), new Point(560, 22), new Point(561, 27), new Point(562, 33), new Point(561, 37), new Point(559, 42), new Point(556, 45), new Point(550, 48), new Point(544, 51), new Point(538, 53), new Point(532, 54), new Point(525, 55), new Point(519, 55), new Point(513, 55), new Point(510, 55))
+ ));
+ this.Multistrokes[4] = new Multistroke("X", useBoundedRotationInvariance, new Array(
+ new Array(new Point(30, 146), new Point(106, 222)),
+ new Array(new Point(30, 225), new Point(106, 146))
+ ));
+ this.Multistrokes[5] = new Multistroke("H", useBoundedRotationInvariance, new Array(
+ new Array(new Point(188, 137), new Point(188, 225)),
+ new Array(new Point(188, 180), new Point(241, 180)),
+ new Array(new Point(241, 137), new Point(241, 225))
+ ));
+ this.Multistrokes[6] = new Multistroke("I", useBoundedRotationInvariance, new Array(
+ new Array(new Point(371, 149), new Point(371, 221)),
+ new Array(new Point(341, 149), new Point(401, 149)),
+ new Array(new Point(341, 221), new Point(401, 221))
+ ));
+ this.Multistrokes[7] = new Multistroke("exclamation", useBoundedRotationInvariance, new Array(
+ new Array(new Point(526, 142), new Point(526, 204)),
+ new Array(new Point(526, 221))
+ ));
+ this.Multistrokes[8] = new Multistroke("line", useBoundedRotationInvariance, new Array(
+ new Array(new Point(12, 347), new Point(119, 347))
+ ));
+ this.Multistrokes[9] = new Multistroke("five-point star", useBoundedRotationInvariance, new Array(
+ new Array(new Point(177, 396), new Point(223, 299), new Point(262, 396), new Point(168, 332), new Point(278, 332), new Point(184, 397))
+ ));
+ this.Multistrokes[10] = new Multistroke("null", useBoundedRotationInvariance, new Array(
+ new Array(new Point(382, 310), new Point(377, 308), new Point(373, 307), new Point(366, 307), new Point(360, 310), new Point(356, 313), new Point(353, 316), new Point(349, 321), new Point(347, 326), new Point(344, 331), new Point(342, 337), new Point(341, 343), new Point(341, 350), new Point(341, 358), new Point(342, 362), new Point(344, 366), new Point(347, 370), new Point(351, 374), new Point(356, 379), new Point(361, 382), new Point(368, 385), new Point(374, 387), new Point(381, 387), new Point(390, 387), new Point(397, 385), new Point(404, 382), new Point(408, 378), new Point(412, 373), new Point(416, 367), new Point(418, 361), new Point(419, 353), new Point(418, 346), new Point(417, 341), new Point(416, 336), new Point(413, 331), new Point(410, 326), new Point(404, 320), new Point(400, 317), new Point(393, 313), new Point(392, 312)),
+ new Array(new Point(418, 309), new Point(337, 390))
+ ));
+ this.Multistrokes[11] = new Multistroke("arrowhead", useBoundedRotationInvariance, new Array(
+ new Array(new Point(506, 349), new Point(574, 349)),
+ new Array(new Point(525, 306), new Point(584, 349), new Point(525, 388))
+ ));
+ this.Multistrokes[12] = new Multistroke("pitchfork", useBoundedRotationInvariance, new Array(
+ new Array(new Point(38, 470), new Point(36, 476), new Point(36, 482), new Point(37, 489), new Point(39, 496), new Point(42, 500), new Point(46, 503), new Point(50, 507), new Point(56, 509), new Point(63, 509), new Point(70, 508), new Point(75, 506), new Point(79, 503), new Point(82, 499), new Point(85, 493), new Point(87, 487), new Point(88, 480), new Point(88, 474), new Point(87, 468)),
+ new Array(new Point(62, 464), new Point(62, 571))
+ ));
+ this.Multistrokes[13] = new Multistroke("six-point star", useBoundedRotationInvariance, new Array(
+ new Array(new Point(177, 554), new Point(223, 476), new Point(268, 554), new Point(183, 554)),
+ new Array(new Point(177, 490), new Point(223, 568), new Point(268, 490), new Point(183, 490))
+ ));
+ this.Multistrokes[14] = new Multistroke("asterisk", useBoundedRotationInvariance, new Array(
+ new Array(new Point(325, 499), new Point(417, 557)),
+ new Array(new Point(417, 499), new Point(325, 557)),
+ new Array(new Point(371, 486), new Point(371, 571))
+ ));
+ this.Multistrokes[15] = new Multistroke("half-note", useBoundedRotationInvariance, new Array(
+ new Array(new Point(546, 465), new Point(546, 531)),
+ new Array(new Point(540, 530), new Point(536, 529), new Point(533, 528), new Point(529, 529), new Point(524, 530), new Point(520, 532), new Point(515, 535), new Point(511, 539), new Point(508, 545), new Point(506, 548), new Point(506, 554), new Point(509, 558), new Point(512, 561), new Point(517, 564), new Point(521, 564), new Point(527, 563), new Point(531, 560), new Point(535, 557), new Point(538, 553), new Point(542, 548), new Point(544, 544), new Point(546, 540), new Point(546, 536))
+ ));
+ //
+ // The $N Gesture Recognizer API begins here -- 3 methods: Recognize(), AddGesture(), and DeleteUserGestures()
+ //
+ }
+
+ Recognize = (strokes: any[], useBoundedRotationInvariance: boolean, requireSameNoOfStrokes: boolean, useProtractor: boolean) => {
+ var t0 = Date.now();
+ var points = CombineStrokes(strokes); // make one connected unistroke from the given strokes
+ var candidate = new Unistroke("", useBoundedRotationInvariance, points);
+
+ var u = -1;
+ var b = +Infinity;
+ for (var i = 0; i < this.Multistrokes.length; i++) // for each multistroke template
+ {
+ if (!requireSameNoOfStrokes || strokes.length == this.Multistrokes[i].NumStrokes) // optional -- only attempt match when same # of component strokes
+ {
+ for (var j = 0; j < this.Multistrokes[i].Unistrokes.length; j++) // for each unistroke within this multistroke
+ {
+ if (AngleBetweenUnitVectors(candidate.StartUnitVector, this.Multistrokes[i].Unistrokes[j].StartUnitVector) <= AngleSimilarityThreshold) // strokes start in the same direction
+ {
+ var d;
+ if (useProtractor) {
+ d = OptimalCosineDistance(this.Multistrokes[i].Unistrokes[j].Vector, candidate.Vector); // Protractor
+ }
+ else {
+ d = DistanceAtBestAngle(candidate.Points, this.Multistrokes[i].Unistrokes[j], -AngleRange, +AngleRange, AnglePrecision); // Golden Section Search (original $N)
+ }
+ if (d < b) {
+ b = d; // best (least) distance
+ u = i; // multistroke owner of unistroke
+ }
+ }
+ }
+ }
+ }
+ var t1 = Date.now();
+ return (u == -1) ? new Result("No match.", 0.0, t1 - t0) : new Result(this.Multistrokes[u].Name, useProtractor ? (1.0 - b) : (1.0 - b / HalfDiagonal), t1 - t0);
+ }
+
+ AddGesture = (name: string, useBoundedRotationInvariance: boolean, strokes: any[]) => {
+ this.Multistrokes[this.Multistrokes.length] = new Multistroke(name, useBoundedRotationInvariance, strokes);
+ var num = 0;
+ for (var i = 0; i < this.Multistrokes.length; i++) {
+ if (this.Multistrokes[i].Name == name) {
+ num++;
+ }
+ }
+ return num;
+ }
+
+ DeleteUserGestures = () => {
+ this.Multistrokes.length = NumMultistrokes; // clear any beyond the original set
+ return NumMultistrokes;
+ }
+}
+
+
+//
+// Private helper functions from here on down
+//
+function HeapPermute(n: number, order: any[], /*out*/ orders: any[]) {
+ if (n == 1) {
+ orders[orders.length] = order.slice(); // append copy
+ } else {
+ for (var i = 0; i < n; i++) {
+ HeapPermute(n - 1, order, orders);
+ if (n % 2 == 1) { // swap 0, n-1
+ var tmp = order[0];
+ order[0] = order[n - 1];
+ order[n - 1] = tmp;
+ } else { // swap i, n-1
+ var tmp = order[i];
+ order[i] = order[n - 1];
+ order[n - 1] = tmp;
+ }
+ }
+ }
+}
+
+function MakeUnistrokes(strokes: any, orders: any) {
+ var unistrokes = new Array(); // array of point arrays
+ for (var r = 0; r < orders.length; r++) {
+ for (var b = 0; b < Math.pow(2, orders[r].length); b++) // use b's bits for directions
+ {
+ var unistroke = new Array(); // array of points
+ for (var i = 0; i < orders[r].length; i++) {
+ var pts;
+ if (((b >> i) & 1) == 1) {// is b's bit at index i on?
+ pts = strokes[orders[r][i]].slice().reverse(); // copy and reverse
+ }
+ else {
+ pts = strokes[orders[r][i]].slice(); // copy
+ }
+ for (var p = 0; p < pts.length; p++) {
+ unistroke[unistroke.length] = pts[p]; // append points
+ }
+ }
+ unistrokes[unistrokes.length] = unistroke; // add one unistroke to set
+ }
+ }
+ return unistrokes;
+}
+
+function CombineStrokes(strokes: any) {
+ var points = new Array();
+ for (var s = 0; s < strokes.length; s++) {
+ for (var p = 0; p < strokes[s].length; p++)
+ points[points.length] = new Point(strokes[s][p].X, strokes[s][p].Y);
+ }
+ return points;
+}
+function Resample(points: any, n: any) {
+ var I = PathLength(points) / (n - 1); // interval length
+ var D = 0.0;
+ var newpoints = new Array(points[0]);
+ for (var i = 1; i < points.length; i++) {
+ var d = Distance(points[i - 1], points[i]);
+ if ((D + d) >= I) {
+ var qx = points[i - 1].X + ((I - D) / d) * (points[i].X - points[i - 1].X);
+ var qy = points[i - 1].Y + ((I - D) / d) * (points[i].Y - points[i - 1].Y);
+ var q = new Point(qx, qy);
+ newpoints[newpoints.length] = q; // append new point 'q'
+ points.splice(i, 0, q); // insert 'q' at position i in points s.t. 'q' will be the next i
+ D = 0.0;
+ }
+ else D += d;
+ }
+ if (newpoints.length == n - 1) // somtimes we fall a rounding-error short of adding the last point, so add it if so
+ newpoints[newpoints.length] = new Point(points[points.length - 1].X, points[points.length - 1].Y);
+ return newpoints;
+}
+function IndicativeAngle(points: any) {
+ var c = Centroid(points);
+ return Math.atan2(c.Y - points[0].Y, c.X - points[0].X);
+}
+function RotateBy(points: any, radians: any) // rotates points around centroid
+{
+ var c = Centroid(points);
+ var cos = Math.cos(radians);
+ var sin = Math.sin(radians);
+ var newpoints = new Array();
+ for (var i = 0; i < points.length; i++) {
+ var qx = (points[i].X - c.X) * cos - (points[i].Y - c.Y) * sin + c.X
+ var qy = (points[i].X - c.X) * sin + (points[i].Y - c.Y) * cos + c.Y;
+ newpoints[newpoints.length] = new Point(qx, qy);
+ }
+ return newpoints;
+}
+function ScaleDimTo(points: any, size: any, ratio1D: any) // scales bbox uniformly for 1D, non-uniformly for 2D
+{
+ var B = BoundingBox(points);
+ var uniformly = Math.min(B.Width / B.Height, B.Height / B.Width) <= ratio1D; // 1D or 2D gesture test
+ var newpoints = new Array();
+ for (var i = 0; i < points.length; i++) {
+ var qx = uniformly ? points[i].X * (size / Math.max(B.Width, B.Height)) : points[i].X * (size / B.Width);
+ var qy = uniformly ? points[i].Y * (size / Math.max(B.Width, B.Height)) : points[i].Y * (size / B.Height);
+ newpoints[newpoints.length] = new Point(qx, qy);
+ }
+ return newpoints;
+}
+function TranslateTo(points: any, pt: any) // translates points' centroid
+{
+ var c = Centroid(points);
+ var newpoints = new Array();
+ for (var i = 0; i < points.length; i++) {
+ var qx = points[i].X + pt.X - c.X;
+ var qy = points[i].Y + pt.Y - c.Y;
+ newpoints[newpoints.length] = new Point(qx, qy);
+ }
+ return newpoints;
+}
+function Vectorize(points: any, useBoundedRotationInvariance: any) // for Protractor
+{
+ var cos = 1.0;
+ var sin = 0.0;
+ if (useBoundedRotationInvariance) {
+ var iAngle = Math.atan2(points[0].Y, points[0].X);
+ var baseOrientation = (Math.PI / 4.0) * Math.floor((iAngle + Math.PI / 8.0) / (Math.PI / 4.0));
+ cos = Math.cos(baseOrientation - iAngle);
+ sin = Math.sin(baseOrientation - iAngle);
+ }
+ var sum = 0.0;
+ var vector = new Array<number>();
+ for (var i = 0; i < points.length; i++) {
+ var newX = points[i].X * cos - points[i].Y * sin;
+ var newY = points[i].Y * cos + points[i].X * sin;
+ vector[vector.length] = newX;
+ vector[vector.length] = newY;
+ sum += newX * newX + newY * newY;
+ }
+ var magnitude = Math.sqrt(sum);
+ for (var i = 0; i < vector.length; i++) {
+ vector[i] /= magnitude;
+ }
+ return vector;
+}
+function OptimalCosineDistance(v1: any, v2: any) // for Protractor
+{
+ var a = 0.0;
+ var b = 0.0;
+ for (var i = 0; i < v1.length; i += 2) {
+ a += v1[i] * v2[i] + v1[i + 1] * v2[i + 1];
+ b += v1[i] * v2[i + 1] - v1[i + 1] * v2[i];
+ }
+ var angle = Math.atan(b / a);
+ return Math.acos(a * Math.cos(angle) + b * Math.sin(angle));
+}
+function DistanceAtBestAngle(points: any, T: any, a: any, b: any, threshold: any) {
+ var x1 = Phi * a + (1.0 - Phi) * b;
+ var f1 = DistanceAtAngle(points, T, x1);
+ var x2 = (1.0 - Phi) * a + Phi * b;
+ var f2 = DistanceAtAngle(points, T, x2);
+ while (Math.abs(b - a) > threshold) {
+ if (f1 < f2) {
+ b = x2;
+ x2 = x1;
+ f2 = f1;
+ x1 = Phi * a + (1.0 - Phi) * b;
+ f1 = DistanceAtAngle(points, T, x1);
+ } else {
+ a = x1;
+ x1 = x2;
+ f1 = f2;
+ x2 = (1.0 - Phi) * a + Phi * b;
+ f2 = DistanceAtAngle(points, T, x2);
+ }
+ }
+ return Math.min(f1, f2);
+}
+function DistanceAtAngle(points: any, T: any, radians: any) {
+ var newpoints = RotateBy(points, radians);
+ return PathDistance(newpoints, T.Points);
+}
+function Centroid(points: any) {
+ var x = 0.0, y = 0.0;
+ for (var i = 0; i < points.length; i++) {
+ x += points[i].X;
+ y += points[i].Y;
+ }
+ x /= points.length;
+ y /= points.length;
+ return new Point(x, y);
+}
+function BoundingBox(points: any) {
+ var minX = +Infinity, maxX = -Infinity, minY = +Infinity, maxY = -Infinity;
+ for (var i = 0; i < points.length; i++) {
+ minX = Math.min(minX, points[i].X);
+ minY = Math.min(minY, points[i].Y);
+ maxX = Math.max(maxX, points[i].X);
+ maxY = Math.max(maxY, points[i].Y);
+ }
+ return new Rectangle(minX, minY, maxX - minX, maxY - minY);
+}
+function PathDistance(pts1: any, pts2: any) // average distance between corresponding points in two paths
+{
+ var d = 0.0;
+ for (var i = 0; i < pts1.length; i++) // assumes pts1.length == pts2.length
+ d += Distance(pts1[i], pts2[i]);
+ return d / pts1.length;
+}
+function PathLength(points: any) // length traversed by a point path
+{
+ var d = 0.0;
+ for (var i = 1; i < points.length; i++)
+ d += Distance(points[i - 1], points[i]);
+ return d;
+}
+function Distance(p1: any, p2: any) // distance between two points
+{
+ var dx = p2.X - p1.X;
+ var dy = p2.Y - p1.Y;
+ return Math.sqrt(dx * dx + dy * dy);
+}
+function CalcStartUnitVector(points: any, index: any) // start angle from points[0] to points[index] normalized as a unit vector
+{
+ var v = new Point(points[index].X - points[0].X, points[index].Y - points[0].Y);
+ var len = Math.sqrt(v.X * v.X + v.Y * v.Y);
+ return new Point(v.X / len, v.Y / len);
+}
+function AngleBetweenUnitVectors(v1: any, v2: any) // gives acute angle between unit vectors from (0,0) to v1, and (0,0) to v2
+{
+ var n = (v1.X * v2.X + v1.Y * v2.Y);
+ var c = Math.max(-1.0, Math.min(1.0, n)); // ensure [-1,+1]
+ return Math.acos(c); // arc cosine of the vector dot product
+}
+function Deg2Rad(d: any) { return (d * Math.PI / 180.0); } \ No newline at end of file