diff options
Diffstat (limited to 'src/client/util/InteractionUtils.tsx')
-rw-r--r-- | src/client/util/InteractionUtils.tsx | 53 |
1 files changed, 14 insertions, 39 deletions
diff --git a/src/client/util/InteractionUtils.tsx b/src/client/util/InteractionUtils.tsx index 4af51b9a0..85700da37 100644 --- a/src/client/util/InteractionUtils.tsx +++ b/src/client/util/InteractionUtils.tsx @@ -230,58 +230,33 @@ export namespace InteractionUtils { points.push({ X: right, Y: bottom }); points.push({ X: left, Y: bottom }); points.push({ X: left, Y: top }); + break; case 'triangle': - // points.push({ X: left, Y: bottom }); - // points.push({ X: right, Y: bottom }); - // points.push({ X: (right + left) / 2, Y: top }); - // points.push({ X: left, Y: bottom }); - - points.push({ X: left, Y: bottom }); points.push({ X: left, Y: bottom }); - - points.push({ X: right, Y: bottom }); - points.push({ X: right, Y: bottom }); points.push({ X: right, Y: bottom }); - points.push({ X: right, Y: bottom }); - - points.push({ X: (right + left) / 2, Y: top }); - points.push({ X: (right + left) / 2, Y: top }); points.push({ X: (right + left) / 2, Y: top }); - points.push({ X: (right + left) / 2, Y: top }); - - points.push({ X: left, Y: bottom }); points.push({ X: left, Y: bottom }); + break; case 'circle': const centerX = (Math.max(left, right) + Math.min(left, right)) / 2; const centerY = (Math.max(top, bottom) + Math.min(top, bottom)) / 2; const radius = Math.max(centerX - Math.min(left, right), centerY - Math.min(top, bottom)); - if (centerX - Math.min(left, right) < centerY - Math.min(top, bottom)) { - for (var y = Math.min(top, bottom); y < Math.max(top, bottom); y++) { - const x = Math.sqrt(Math.pow(radius, 2) - Math.pow(y - centerY, 2)) + centerX; - points.push({ X: x, Y: y }); - } - for (var y = Math.max(top, bottom); y > Math.min(top, bottom); y--) { - const x = Math.sqrt(Math.pow(radius, 2) - Math.pow(y - centerY, 2)) + centerX; - const newX = centerX - (x - centerX); - points.push({ X: newX, Y: y }); - } - points.push({ X: Math.sqrt(Math.pow(radius, 2) - Math.pow(Math.min(top, bottom) - centerY, 2)) + centerX, Y: Math.min(top, bottom) }); - } else { - for (var x = Math.min(left, right); x < Math.max(left, right); x++) { - const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY; - points.push({ X: x, Y: y }); - } - for (var x = Math.max(left, right); x > Math.min(left, right); x--) { - const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY; - const newY = centerY - (y - centerY); - points.push({ X: x, Y: newY }); - } - points.push({ X: Math.min(left, right), Y: Math.sqrt(Math.pow(radius, 2) - Math.pow(Math.min(left, right) - centerX, 2)) + centerY }); + for (var x = Math.min(left, right); x < Math.max(left, right); x++) { + const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY; + points.push({ X: x, Y: y }); } + for (var x = Math.max(left, right); x > Math.min(left, right); x--) { + const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY; + const newY = centerY - (y - centerY); + points.push({ X: x, Y: newY }); + } + points.push({ X: Math.min(left, right), Y: Math.sqrt(Math.pow(radius, 2) - Math.pow(Math.min(left, right) - centerX, 2)) + centerY }); + break; + case 'line': points.push({ X: left, Y: top }); points.push({ X: right, Y: bottom }); - return points; + break; } return points; } |