diff options
Diffstat (limited to 'src/client/util/InteractionUtils.tsx')
-rw-r--r-- | src/client/util/InteractionUtils.tsx | 79 |
1 files changed, 57 insertions, 22 deletions
diff --git a/src/client/util/InteractionUtils.tsx b/src/client/util/InteractionUtils.tsx index df792c9c0..9a9bb3d42 100644 --- a/src/client/util/InteractionUtils.tsx +++ b/src/client/util/InteractionUtils.tsx @@ -1,6 +1,8 @@ import React = require("react"); import * as beziercurve from 'bezier-curve'; import * as fitCurve from 'fit-curve'; +import InkOptionsMenu from "../views/collections/collectionFreeForm/InkOptionsMenu"; +import "./InteractionUtils.scss"; export namespace InteractionUtils { export const MOUSETYPE = "mouse"; @@ -89,7 +91,9 @@ export namespace InteractionUtils { return myTouches; } - export function CreatePolyline(points: { X: number, Y: number }[], left: number, top: number, color: string, width: number, strokeWidth: number, bezier: string, scalex: number, scaley: number, shape: string, pevents: string, drawHalo: boolean) { + export function CreatePolyline(points: { X: number, Y: number }[], left: number, top: number, + color: string, width: number, strokeWidth: number, bezier: string, fill: string, arrowStart: string, arrowEnd: string, + dash: string, scalex: number, scaley: number, shape: string, pevents: string, drawHalo: boolean) { let pts: { X: number; Y: number; }[] = []; if (shape) { //if any of the shape are true pts = makePolygon(shape, points); @@ -111,9 +115,25 @@ export namespace InteractionUtils { } const strpts = pts.reduce((acc: string, pt: { X: number, Y: number }) => acc + `${(pt.X - left - width / 2) * scalex + width / 2}, - ${(pt.Y - top - width / 2) * scaley + width / 2} `, ""); + ${(pt.Y - top - width / 2) * scaley + width / 2} `, ""); + const dashArray = String(Number(width) * Number(dash)); + + return (<svg> + <defs> + <marker id="dot" orient="auto" overflow="visible"> + <circle r={0.5} fill="context-stroke" /> + </marker> + <marker id="arrowHead" orient="auto" overflow="visible" refX="3" refY="1" markerWidth="10" markerHeight="7"> + {/* <rect width={strokeWidth} height={strokeWidth} transform='rotate(45)' fill="dodgerblue" /> */} + <polygon points="3 0, 3 2, 0 1" fill={fill} /> + </marker> + <marker id="arrowEnd" orient="auto" overflow="visible" refX="0" refY="1" markerWidth="10" markerHeight="7"> + {/* <rect width={strokeWidth} height={strokeWidth} transform='rotate(45)' fill="dodgerblue" /> */} + <polygon points="0 0, 3 1, 0 2" fill={fill} /> + </marker> + + </defs> - return ( <polyline points={strpts} style={{ @@ -126,10 +146,25 @@ export namespace InteractionUtils { strokeLinejoin: "round", strokeLinecap: "round" }} + markerStart={arrowStart} + markerEnd={arrowEnd} /> - ); + + </svg>); } + // export function makeArrow() { + // return ( + // InkOptionsMenu.Instance.getColors().map(color => { + // const id1 = "arrowHeadTest" + color; + // console.log(color); + // <marker id={id1} orient="auto" overflow="visible" refX="0" refY="1" markerWidth="10" markerHeight="7"> + // <polygon points="0 0, 3 1, 0 2" fill={"#" + color} /> + // </marker>; + // }) + // ); + // } + export function makePolygon(shape: string, points: { X: number, Y: number }[]) { if (points.length > 1 && points[points.length - 1].X === points[0].X && points[points.length - 1].Y + 1 === points[0].Y) { //pointer is up (first and last points are the same) @@ -199,24 +234,24 @@ export namespace InteractionUtils { } points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); return points; - case "arrow": - const x1 = left; - const y1 = top; - const x2 = right; - const y2 = bottom; - const L1 = Math.sqrt(Math.pow(Math.abs(x1 - x2), 2) + (Math.pow(Math.abs(y1 - y2), 2))); - const L2 = L1 / 5; - const angle = 0.785398; - const x3 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) + (y1 - y2) * Math.sin(angle)); - const y3 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) - (x1 - x2) * Math.sin(angle)); - const x4 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle)); - const y4 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) + (x1 - x2) * Math.sin(angle)); - points.push({ X: x1, Y: y1 }); - points.push({ X: x2, Y: y2 }); - points.push({ X: x3, Y: y3 }); - points.push({ X: x4, Y: y4 }); - points.push({ X: x2, Y: y2 }); - return points; + // case "arrow": + // const x1 = left; + // const y1 = top; + // const x2 = right; + // const y2 = bottom; + // const L1 = Math.sqrt(Math.pow(Math.abs(x1 - x2), 2) + (Math.pow(Math.abs(y1 - y2), 2))); + // const L2 = L1 / 5; + // const angle = 0.785398; + // const x3 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) + (y1 - y2) * Math.sin(angle)); + // const y3 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) - (x1 - x2) * Math.sin(angle)); + // const x4 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle)); + // const y4 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) + (x1 - x2) * Math.sin(angle)); + // points.push({ X: x1, Y: y1 }); + // points.push({ X: x2, Y: y2 }); + // points.push({ X: x3, Y: y3 }); + // points.push({ X: x4, Y: y4 }); + // points.push({ X: x2, Y: y2 }); + // return points; case "line": points.push({ X: left, Y: top }); points.push({ X: right, Y: bottom }); |