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-rw-r--r--src/client/util/InteractionUtils.tsx182
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+import React = require("react");
+
+export namespace InteractionUtils {
+ export const MOUSETYPE = "mouse";
+ export const TOUCHTYPE = "touch";
+ export const PENTYPE = "pen";
+ export const ERASERTYPE = "eraser";
+
+ const POINTER_PEN_BUTTON = -1;
+ const REACT_POINTER_PEN_BUTTON = 0;
+ const ERASER_BUTTON = 5;
+
+ export function GetMyTargetTouches(e: TouchEvent | React.TouchEvent, prevPoints: Map<number, React.Touch>, ignorePen: boolean): React.Touch[] {
+ const myTouches = new Array<React.Touch>();
+ for (let i = 0; i < e.targetTouches.length; i++) {
+ const pt: any = e.targetTouches.item(i);
+ if (pt && prevPoints.has(pt.identifier)) {
+ if (ignorePen || (pt.radiusX > 1 && pt.radiusY > 1)) {
+ myTouches.push(pt);
+ }
+ }
+ }
+ return myTouches;
+ }
+
+ // TODO: find a way to reference this function from InkingStroke instead of copy pastign here. copied bc of weird error when on mobile view
+ export function CreatePolyline(points: { X: number, Y: number }[], left: number, top: number, color: string, width: number) {
+ const pts = points.reduce((acc: string, pt: { X: number, Y: number }) => acc + `${pt.X - left},${pt.Y - top} `, "");
+ return (
+ <polyline
+ points={pts}
+ style={{
+ fill: "none",
+ stroke: color,
+ strokeWidth: width
+ }}
+ />
+ );
+ }
+
+ export function IsType(e: PointerEvent | React.PointerEvent, type: string): boolean {
+ switch (type) {
+ // pen and eraser are both pointer type 'pen', but pen is button 0 and eraser is button 5. -syip2
+ case PENTYPE:
+ return e.pointerType === PENTYPE && (e.button === -1 || e.button === 0);
+ case ERASERTYPE:
+ return e.pointerType === PENTYPE && e.button === (e instanceof PointerEvent ? ERASER_BUTTON : ERASER_BUTTON);
+ default:
+ return e.pointerType === type;
+ }
+ }
+
+ export function TwoPointEuclidist(pt1: React.Touch, pt2: React.Touch): number {
+ return Math.sqrt(Math.pow(pt1.clientX - pt2.clientX, 2) + Math.pow(pt1.clientY - pt2.clientY, 2));
+ }
+
+ /**
+ * Returns the centroid of an n-arbitrary long list of points (takes the average the x and y components of each point)
+ * @param pts - n-arbitrary long list of points
+ */
+ export function CenterPoint(pts: React.Touch[]): { X: number, Y: number } {
+ const centerX = pts.map(pt => pt.clientX).reduce((a, b) => a + b, 0) / pts.length;
+ const centerY = pts.map(pt => pt.clientY).reduce((a, b) => a + b, 0) / pts.length;
+ return { X: centerX, Y: centerY };
+ }
+
+ /**
+ * Returns -1 if pinching out, 0 if not pinching, and 1 if pinching in
+ * @param pt1 - new point that corresponds to oldPoint1
+ * @param pt2 - new point that corresponds to oldPoint2
+ * @param oldPoint1 - previous point 1
+ * @param oldPoint2 - previous point 2
+ */
+ export function Pinching(pt1: React.Touch, pt2: React.Touch, oldPoint1: React.Touch, oldPoint2: React.Touch): number {
+ const threshold = 4;
+ const oldDist = TwoPointEuclidist(oldPoint1, oldPoint2);
+ const newDist = TwoPointEuclidist(pt1, pt2);
+
+ /** if they have the same sign, then we are either pinching in or out.
+ * threshold it by 10 (it has to be pinching by at least threshold to be a valid pinch)
+ * so that it can still pan without freaking out
+ */
+ if (Math.sign(oldDist) === Math.sign(newDist) && Math.abs(oldDist - newDist) > threshold) {
+ return Math.sign(oldDist - newDist);
+ }
+ return 0;
+ }
+
+ /**
+ * Returns -1 if pinning and pinching out, 0 if not pinning, and 1 if pinching in
+ * @param pt1 - new point that corresponds to oldPoint1
+ * @param pt2 - new point that corresponds to oldPoint2
+ * @param oldPoint1 - previous point 1
+ * @param oldPoint2 - previous point 2
+ */
+ export function Pinning(pt1: React.Touch, pt2: React.Touch, oldPoint1: React.Touch, oldPoint2: React.Touch): number {
+ const threshold = 4;
+
+ const pt1Dist = TwoPointEuclidist(oldPoint1, pt1);
+ const pt2Dist = TwoPointEuclidist(oldPoint2, pt2);
+
+ const pinching = Pinching(pt1, pt2, oldPoint1, oldPoint2);
+
+ if (pinching !== 0) {
+ if ((pt1Dist < threshold && pt2Dist > threshold) || (pt1Dist > threshold && pt2Dist < threshold)) {
+ return pinching;
+ }
+ }
+ return 0;
+ }
+
+ export function IsDragging(oldTouches: Map<number, React.Touch>, newTouches: React.Touch[], leniency: number): boolean {
+ for (const touch of newTouches) {
+ if (touch) {
+ const oldTouch = oldTouches.get(touch.identifier);
+ if (oldTouch) {
+ if (TwoPointEuclidist(touch, oldTouch) >= leniency) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+ }
+
+ // These might not be very useful anymore, but I'll leave them here for now -syip2
+ {
+
+
+ /**
+ * Returns the type of Touch Interaction from a list of points.
+ * Also returns any data that is associated with a Touch Interaction
+ * @param pts - List of points
+ */
+ // export function InterpretPointers(pts: React.Touch[]): { type: Opt<TouchInteraction>, data?: any } {
+ // const leniency = 200;
+ // switch (pts.length) {
+ // case 1:
+ // return { type: OneFinger };
+ // case 2:
+ // return { type: TwoSeperateFingers };
+ // case 3:
+ // let pt1 = pts[0];
+ // let pt2 = pts[1];
+ // let pt3 = pts[2];
+ // if (pt1 && pt2 && pt3) {
+ // let dist12 = TwoPointEuclidist(pt1, pt2);
+ // let dist23 = TwoPointEuclidist(pt2, pt3);
+ // let dist13 = TwoPointEuclidist(pt1, pt3);
+ // console.log(`distances: ${dist12}, ${dist23}, ${dist13}`);
+ // let dist12close = dist12 < leniency;
+ // let dist23close = dist23 < leniency;
+ // let dist13close = dist13 < leniency;
+ // let xor2313 = dist23close ? !dist13close : dist13close;
+ // let xor = dist12close ? !xor2313 : xor2313;
+ // // three input xor because javascript doesn't have logical xor's
+ // if (xor) {
+ // let points: number[] = [];
+ // let min = Math.min(dist12, dist23, dist13);
+ // switch (min) {
+ // case dist12:
+ // points = [0, 1, 2];
+ // break;
+ // case dist23:
+ // points = [1, 2, 0];
+ // break;
+ // case dist13:
+ // points = [0, 2, 1];
+ // break;
+ // }
+ // return { type: TwoToOneFingers, data: points };
+ // }
+ // else {
+ // return { type: ThreeSeperateFingers, data: null };
+ // }
+ // }
+ // default:
+ // return { type: undefined };
+ // }
+ // }
+ }
+} \ No newline at end of file