diff options
Diffstat (limited to 'src/client/views/GestureOverlay.tsx')
-rw-r--r-- | src/client/views/GestureOverlay.tsx | 57 |
1 files changed, 15 insertions, 42 deletions
diff --git a/src/client/views/GestureOverlay.tsx b/src/client/views/GestureOverlay.tsx index 6af3a40cf..97dfb7c50 100644 --- a/src/client/views/GestureOverlay.tsx +++ b/src/client/views/GestureOverlay.tsx @@ -695,7 +695,7 @@ export class GestureOverlay extends Touchable { left = this._points[0].X; bottom = this._points[this._points.length - 2].Y; top = this._points[0].Y; - if (shape !== "arrow" && shape !== "line") { + if (shape !== "arrow" && shape !== "line" && shape !== "circle") { if (left > right) { const temp = right; right = left; @@ -754,65 +754,38 @@ export class GestureOverlay extends Touchable { break; case "circle": - // const centerX = (right + left) / 2; - // const centerY = (bottom + top) / 2; - // const radius = bottom - centerY; - - - // for (var y = top; y < bottom; y++) { - // const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; - // this._points.push({ X: x, Y: y }); - // } - // for (var y = bottom; y > top; y--) { - // const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; - // const newX = centerX - (x - centerX); - // this._points.push({ X: newX, Y: y }); - // } - // this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); - // this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top - 1 }); - - const centerX = (right + left) / 2; - const centerY = (bottom + top) / 2; - if ((bottom - centerY) < (right - centerX)) { - const radius = bottom - centerY; - for (var y = top; y < bottom; y++) { + + const centerX = (Math.max(left, right) + Math.min(left, right)) / 2; + const centerY = (Math.max(top, bottom) + Math.min(top, bottom)) / 2; + const radius = Math.max(centerX - Math.min(left, right), centerY - Math.min(top, bottom)); + if (centerX - Math.min(left, right) < centerY - Math.min(top, bottom)) { + for (var y = Math.min(top, bottom); y < Math.max(top, bottom); y++) { const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; this._points.push({ X: x, Y: y }); } - for (var y = bottom; y > top; y--) { + for (var y = Math.max(top, bottom); y > Math.min(top, bottom); y--) { const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; const newX = centerX - (x - centerX); this._points.push({ X: newX, Y: y }); } - this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); - this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top - 1 }); + this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(top, bottom) - centerY), 2))) + centerX, Y: Math.min(top, bottom) }); + this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(top, bottom) - centerY), 2))) + centerX, Y: Math.min(top, bottom) - 1 }); + } else { - //right = bottom - //left = top - const radius = right - centerX; - for (var x = left; x < right; x++) { + for (var x = Math.min(left, right); x < Math.max(left, right); x++) { const y = Math.sqrt(Math.pow(radius, 2) - (Math.pow((x - centerX), 2))) + centerY; this._points.push({ X: x, Y: y }); } - for (var x = right; x > left; x--) { + for (var x = Math.max(left, right); x > Math.min(left, right); x--) { const y = Math.sqrt(Math.pow(radius, 2) - (Math.pow((x - centerX), 2))) + centerY; const newY = centerY - (y - centerY); this._points.push({ X: x, Y: newY }); } - this._points.push({ X: left, Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((left - centerX), 2))) + centerY }); - this._points.push({ X: left, Y: (Math.sqrt(Math.pow(radius, 2) - (Math.pow((left - centerX), 2))) + centerY) - 1 }); - + this._points.push({ X: Math.min(left, right), Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(left, right) - centerX), 2))) + centerY }); + this._points.push({ X: Math.min(left, right), Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(left, right) - centerX), 2))) + centerY - 1 }); } - - - - - - - - break; case "line": if (Math.abs(firstx - lastx) < 20) { |