diff options
Diffstat (limited to 'src/client/views/GestureOverlay.tsx')
-rw-r--r-- | src/client/views/GestureOverlay.tsx | 88 |
1 files changed, 85 insertions, 3 deletions
diff --git a/src/client/views/GestureOverlay.tsx b/src/client/views/GestureOverlay.tsx index ed77da8ca..7c0a8635e 100644 --- a/src/client/views/GestureOverlay.tsx +++ b/src/client/views/GestureOverlay.tsx @@ -22,6 +22,7 @@ import { RadialMenu } from "./nodes/RadialMenu"; import HorizontalPalette from "./Palette"; import { Touchable } from "./Touchable"; import TouchScrollableMenu, { TouchScrollableMenuItem } from "./TouchScrollableMenu"; +import * as fitCurve from 'fit-curve'; import { CollectionFreeFormViewChrome } from "./collections/CollectionMenu"; @observer @@ -630,6 +631,22 @@ export default class GestureOverlay extends Touchable { // if no gesture (or if the gesture was unsuccessful), "dry" the stroke into an ink document if (!actionPerformed) { + const newPoints = this._points.reduce((p, pts) => { p.push([pts.X, pts.Y]); return p; }, [] as number[][]); + newPoints.pop(); + const controlPoints: { X: number, Y: number }[] = []; + + const bezierCurves = fitCurve(newPoints, 10); + for (const curve of bezierCurves) { + + controlPoints.push({ X: curve[0][0], Y: curve[0][1] }); + controlPoints.push({ X: curve[1][0], Y: curve[1][1] }); + controlPoints.push({ X: curve[2][0], Y: curve[2][1] }); + controlPoints.push({ X: curve[3][0], Y: curve[3][1] }); + + + } + this._points = controlPoints; + this.dispatchGesture(GestureUtils.Gestures.Stroke); } this._points = []; @@ -649,6 +666,10 @@ export default class GestureOverlay extends Touchable { } makePolygon = (shape: string, gesture: boolean) => { + //take off gesture recognition for now + if (gesture) { + return false; + } const xs = this._points.map(p => p.X); const ys = this._points.map(p => p.Y); var right = Math.max(...xs); @@ -684,18 +705,53 @@ export default class GestureOverlay extends Touchable { //must be (points[0].X,points[0]-1) case "rectangle": this._points.push({ X: left, Y: top }); + this._points.push({ X: left, Y: top }); + + this._points.push({ X: right, Y: top }); + this._points.push({ X: right, Y: top }); this._points.push({ X: right, Y: top }); + this._points.push({ X: right, Y: top }); + + this._points.push({ X: right, Y: bottom }); this._points.push({ X: right, Y: bottom }); + this._points.push({ X: right, Y: bottom }); + this._points.push({ X: right, Y: bottom }); + this._points.push({ X: left, Y: bottom }); + this._points.push({ X: left, Y: bottom }); + this._points.push({ X: left, Y: bottom }); + this._points.push({ X: left, Y: bottom }); + + this._points.push({ X: left, Y: top }); this._points.push({ X: left, Y: top }); - this._points.push({ X: left, Y: top - 1 }); + // this._points.push({ X: left, Y: top }); + // this._points.push({ X: left, Y: top }); + + // this._points.push({ X: left, Y: top - 1 }); break; case "triangle": + // this._points.push({ X: left, Y: bottom }); + // this._points.push({ X: right, Y: bottom }); + // this._points.push({ X: (right + left) / 2, Y: top }); + // this._points.push({ X: left, Y: bottom }); + // this._points.push({ X: left, Y: bottom - 1 }); this._points.push({ X: left, Y: bottom }); + this._points.push({ X: left, Y: bottom }); + + this._points.push({ X: right, Y: bottom }); this._points.push({ X: right, Y: bottom }); + this._points.push({ X: right, Y: bottom }); + this._points.push({ X: right, Y: bottom }); + this._points.push({ X: (right + left) / 2, Y: top }); + this._points.push({ X: (right + left) / 2, Y: top }); + this._points.push({ X: (right + left) / 2, Y: top }); + this._points.push({ X: (right + left) / 2, Y: top }); + + this._points.push({ X: left, Y: bottom }); this._points.push({ X: left, Y: bottom }); - this._points.push({ X: left, Y: bottom - 1 }); + + break; case "circle": const centerX = (right + left) / 2; @@ -712,11 +768,37 @@ export default class GestureOverlay extends Touchable { } this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top - 1 }); + // this._points.push({ X: centerX, Y: top }); + // this._points.push({ X: centerX + radius / 2, Y: top }); + + // this._points.push({ X: right, Y: top + radius / 2 }); + // this._points.push({ X: right, Y: top + radius }); + // this._points.push({ X: right, Y: top + radius }); + // this._points.push({ X: right, Y: bottom - radius / 2 }); + + // this._points.push({ X: right - radius / 2, Y: bottom }); + // this._points.push({ X: right - radius, Y: bottom }); + // this._points.push({ X: right - radius, Y: bottom }); + // this._points.push({ X: left + radius / 2, Y: bottom }); + + // this._points.push({ X: left, Y: bottom - radius / 2 }); + // this._points.push({ X: left, Y: bottom - radius }); + // this._points.push({ X: left, Y: bottom - radius }); + // this._points.push({ X: left, Y: top + radius / 2 }); + + // this._points.push({ X: left + radius / 2, Y: top }); + // this._points.push({ X: left + radius, Y: top }); + + + + + + + break; case "line": this._points.push({ X: left, Y: top }); this._points.push({ X: right, Y: bottom }); - // this._points.push({ X: right, Y: bottom - 1 }); break; case "arrow": const x1 = left; |