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Diffstat (limited to 'src/client/views/Touchable.tsx')
| -rw-r--r-- | src/client/views/Touchable.tsx | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/src/client/views/Touchable.tsx b/src/client/views/Touchable.tsx new file mode 100644 index 000000000..13cc38589 --- /dev/null +++ b/src/client/views/Touchable.tsx @@ -0,0 +1,244 @@ +import * as React from 'react'; +import { action } from 'mobx'; +import { InteractionUtils } from '../util/InteractionUtils'; +import { SelectionManager } from '../util/SelectionManager'; +import { RadialMenu } from './nodes/RadialMenu'; + +const HOLD_DURATION = 1000; + +export abstract class Touchable<T = {}> extends React.Component<T> { + //private holdTimer: NodeJS.Timeout | undefined; + private moveDisposer?: InteractionUtils.MultiTouchEventDisposer; + private endDisposer?: InteractionUtils.MultiTouchEventDisposer; + private holdMoveDisposer?: InteractionUtils.MultiTouchEventDisposer; + private holdEndDisposer?: InteractionUtils.MultiTouchEventDisposer; + + + protected abstract multiTouchDisposer?: InteractionUtils.MultiTouchEventDisposer; + protected _touchDrag: boolean = false; + protected prevPoints: Map<number, React.Touch> = new Map<number, React.Touch>(); + + public FirstX: number = 0; + public FirstY: number = 0; + public SecondX: number = 0; + public SecondY: number = 0; + + /** + * When a touch even starts, we keep track of each touch that is associated with that event + */ + @action + protected onTouchStart = (e: Event, me: InteractionUtils.MultiTouchEvent<React.TouchEvent>): void => { + + const actualPts: React.Touch[] = []; + const te = me.touchEvent; + // loop through all touches on screen + for (const pt of me.touches) { + actualPts.push(pt); + if (this.prevPoints.has(pt.identifier)) { + this.prevPoints.set(pt.identifier, pt); + } + // only add the ones that are targeted on "this" element, but with the identifier that the screen touch gives + for (const tPt of me.changedTouches) { + if (pt.clientX === tPt.clientX && pt.clientY === tPt.clientY) { + // pen is also a touch, but with a radius of 0.5 (at least with the surface pens) + // and this seems to be the only way of differentiating pen and touch on touch events + if (pt.radiusX > 1 && pt.radiusY > 1) { + this.prevPoints.set(pt.identifier, pt); + } + } + } + } + + const ptsToDelete: number[] = []; + this.prevPoints.forEach(pt => { + if (!actualPts.includes(pt)) { + ptsToDelete.push(pt.identifier); + } + }); + + // console.log(ptsToDelete.length); + ptsToDelete.forEach(pt => this.prevPoints.delete(pt)); + + if (this.prevPoints.size) { + switch (this.prevPoints.size) { + case 1: + this.handle1PointerDown(te, me); + te.persist(); + // if (this.holdTimer) { + // clearTimeout(this.holdTimer) + // this.holdTimer = undefined; + // } + // console.log(this.holdTimer); + // console.log(this.holdTimer); + break; + case 2: + this.handle2PointersDown(te, me); + // e.stopPropagation(); + break; + // case 5: + // this.handleHandDown(te); + // break; + } + } + } + + /** + * Handle touch move event + */ + @action + protected onTouch = (e: Event, me: InteractionUtils.MultiTouchEvent<TouchEvent>): void => { + const te = me.touchEvent; + const myTouches = InteractionUtils.GetMyTargetTouches(me, this.prevPoints, true); + + // if we're not actually moving a lot, don't consider it as dragging yet + if (!InteractionUtils.IsDragging(this.prevPoints, myTouches, 5) && !this._touchDrag) return; + this._touchDrag = true; + // console.log(myTouches.length); + switch (myTouches.length) { + case 1: + this.handle1PointerMove(te, me); + break; + case 2: + this.handle2PointersMove(te, me); + break; + } + + for (const pt of me.touches) { + if (pt) { + if (this.prevPoints.has(pt.identifier)) { + this.prevPoints.set(pt.identifier, pt); + } + } + } + } + + @action + protected onTouchEnd = (e: Event, me: InteractionUtils.MultiTouchEvent<TouchEvent>): void => { + // console.log(InteractionUtils.GetMyTargetTouches(e, this.prevPoints).length + " up"); + // remove all the touches associated with the event + const te = me.touchEvent; + for (const pt of me.changedTouches) { + if (pt) { + if (this.prevPoints.has(pt.identifier)) { + this.prevPoints.delete(pt.identifier); + } + } + } + this._touchDrag = false; + te.stopPropagation(); + + + // if (e.targetTouches.length === 0) { + // this.prevPoints.clear(); + // } + + if (this.prevPoints.size === 0) { + this.cleanUpInteractions(); + } + e.stopPropagation(); + } + + cleanUpInteractions = (): void => { + this.removeMoveListeners(); + this.removeEndListeners(); + } + + handle1PointerMove = (e: TouchEvent, me: InteractionUtils.MultiTouchEvent<TouchEvent>): any => { + e.stopPropagation(); + e.preventDefault(); + } + + handle2PointersMove = (e: TouchEvent, me: InteractionUtils.MultiTouchEvent<TouchEvent>): any => { + e.stopPropagation(); + e.preventDefault(); + } + + handle1PointerDown = (e: React.TouchEvent, me: InteractionUtils.MultiTouchEvent<React.TouchEvent>): any => { + this.removeMoveListeners(); + this.addMoveListeners(); + this.removeEndListeners(); + this.addEndListeners(); + } + + handle2PointersDown = (e: React.TouchEvent, me: InteractionUtils.MultiTouchEvent<React.TouchEvent>): any => { + this.removeMoveListeners(); + this.addMoveListeners(); + this.removeEndListeners(); + this.addEndListeners(); + } + + handle1PointerHoldStart = (e: Event, me: InteractionUtils.MultiTouchEvent<React.TouchEvent>): any => { + e.stopPropagation(); + me.touchEvent.stopPropagation(); + this.removeMoveListeners(); + this.removeEndListeners(); + this.removeHoldMoveListeners(); + this.removeHoldEndListeners(); + this.addHoldMoveListeners(); + this.addHoldEndListeners(); + + } + + addMoveListeners = () => { + const handler = (e: Event) => this.onTouch(e, (e as CustomEvent<InteractionUtils.MultiTouchEvent<TouchEvent>>).detail); + document.addEventListener("dashOnTouchMove", handler); + this.moveDisposer = () => document.removeEventListener("dashOnTouchMove", handler); + } + + removeMoveListeners = () => { + this.moveDisposer && this.moveDisposer(); + } + + addEndListeners = () => { + const handler = (e: Event) => this.onTouchEnd(e, (e as CustomEvent<InteractionUtils.MultiTouchEvent<TouchEvent>>).detail); + document.addEventListener("dashOnTouchEnd", handler); + this.endDisposer = () => document.removeEventListener("dashOnTouchEnd", handler); + } + + removeEndListeners = () => { + this.endDisposer && this.endDisposer(); + } + + addHoldMoveListeners = () => { + const handler = (e: Event) => this.handle1PointerHoldMove(e, (e as CustomEvent<InteractionUtils.MultiTouchEvent<TouchEvent>>).detail); + document.addEventListener("dashOnTouchHoldMove", handler); + this.holdMoveDisposer = () => document.removeEventListener("dashOnTouchHoldMove", handler); + } + + addHoldEndListeners = () => { + const handler = (e: Event) => this.handle1PointerHoldEnd(e, (e as CustomEvent<InteractionUtils.MultiTouchEvent<TouchEvent>>).detail); + document.addEventListener("dashOnTouchHoldEnd", handler); + this.holdEndDisposer = () => document.removeEventListener("dashOnTouchHoldEnd", handler); + } + + removeHoldMoveListeners = () => { + this.holdMoveDisposer && this.holdMoveDisposer(); + } + + removeHoldEndListeners = () => { + this.holdEndDisposer && this.holdEndDisposer(); + } + + + handle1PointerHoldMove = (e: Event, me: InteractionUtils.MultiTouchEvent<TouchEvent>): void => { + e.stopPropagation(); + me.touchEvent.stopPropagation(); + } + + + handle1PointerHoldEnd = (e: Event, me: InteractionUtils.MultiTouchEvent<TouchEvent>): void => { + e.stopPropagation(); + me.touchEvent.stopPropagation(); + this.removeHoldMoveListeners(); + this.removeHoldEndListeners(); + + me.touchEvent.stopPropagation(); + me.touchEvent.preventDefault(); + } + + + handleHandDown = (e: React.TouchEvent) => { + // e.stopPropagation(); + // e.preventDefault(); + } +}
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