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path: root/src/client/views/nodes/audio/WaveCanvas.tsx
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-rw-r--r--src/client/views/nodes/audio/WaveCanvas.tsx100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/client/views/nodes/audio/WaveCanvas.tsx b/src/client/views/nodes/audio/WaveCanvas.tsx
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index 000000000..d3f5669a2
--- /dev/null
+++ b/src/client/views/nodes/audio/WaveCanvas.tsx
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+import React from 'react';
+
+interface WaveCanvasProps {
+ barWidth: number;
+ color: string;
+ progress: number;
+ progressColor: string;
+ gradientColors?: { stopPosition: number; color: string }[]; // stopPosition between 0 and 1
+ peaks: number[];
+ width: number;
+ height: number;
+ pixelRatio: number;
+}
+
+export class WaveCanvas extends React.Component<WaveCanvasProps> {
+ // If the first value of peaks is negative, addToIndices will be 1
+ posPeaks = (peaks: number[], addToIndices: number) => peaks.filter((_, index) => (index + addToIndices) % 2 == 0);
+
+ drawBars = (waveCanvasCtx: CanvasRenderingContext2D, width: number, halfH: number, peaks: number[]) => {
+ // Bar wave draws the bottom only as a reflection of the top,
+ // so we don't need negative values
+ const posPeaks = peaks.some(val => val < 0) ? this.posPeaks(peaks, peaks[0] < 0 ? 1 : 0) : peaks;
+
+ // A half-pixel offset makes lines crisp
+ const $ = 0.5 / this.props.pixelRatio;
+ const bar = this.props.barWidth * this.props.pixelRatio;
+ const gap = Math.max(this.props.pixelRatio, 2);
+
+ const max = Math.max(...posPeaks);
+ const scale = posPeaks.length / width;
+
+ for (let i = 0; i < width; i += bar + gap) {
+ if (i > width * this.props.progress) waveCanvasCtx.fillStyle = this.props.color;
+
+ const h = Math.round((posPeaks[Math.floor(i * scale)] / max) * halfH) || 1;
+
+ waveCanvasCtx.fillRect(i + $, halfH - h, bar + $, h * 2);
+ }
+ };
+
+ addNegPeaks = (peaks: number[]) =>
+ peaks.reduce((reflectedPeaks, peak) => reflectedPeaks.push(peak, -peak) ? reflectedPeaks:[],
+ [] as number[]); // prettier-ignore
+
+ drawWaves = (waveCanvasCtx: CanvasRenderingContext2D, width: number, halfH: number, peaks: number[]) => {
+ const allPeaks = peaks.some(val => val < 0) ? peaks : this.addNegPeaks(peaks); // add negative peaks to arrays without negative peaks
+
+ // A half-pixel offset makes lines crisp
+ const $ = 0.5 / this.props.pixelRatio;
+ const length = ~~(allPeaks.length / 2); // ~~ is Math.floor for positive numbers.
+
+ const scale = width / length;
+ const absmax = Math.max(...allPeaks.map(peak => Math.abs(peak)));
+
+ waveCanvasCtx.beginPath();
+ waveCanvasCtx.moveTo($, halfH);
+
+ for (var i = 0; i < length; i++) {
+ var h = Math.round((allPeaks[2 * i] / absmax) * halfH);
+ waveCanvasCtx.lineTo(i * scale + $, halfH - h);
+ }
+
+ // Draw the bottom edge going backwards, to make a single closed hull to fill.
+ for (var i = length - 1; i >= 0; i--) {
+ var h = Math.round((allPeaks[2 * i + 1] / absmax) * halfH);
+ waveCanvasCtx.lineTo(i * scale + $, halfH - h);
+ }
+
+ waveCanvasCtx.fill();
+
+ // Always draw a median line
+ waveCanvasCtx.fillRect(0, halfH - $, width, $);
+ };
+
+ updateSize = (width: number, height: number, peaks: number[], waveCanvasCtx: CanvasRenderingContext2D) => {
+ const displayWidth = Math.round(width / this.props.pixelRatio);
+ const displayHeight = Math.round(height / this.props.pixelRatio);
+ waveCanvasCtx.canvas.width = width;
+ waveCanvasCtx.canvas.height = height;
+ waveCanvasCtx.canvas.style.width = `${displayWidth}px`;
+ waveCanvasCtx.canvas.style.height = `${displayHeight}px`;
+
+ waveCanvasCtx.clearRect(0, 0, width, height);
+
+ const gradient = this.props.gradientColors && waveCanvasCtx.createLinearGradient(0, 0, width, 0);
+ gradient && this.props.gradientColors?.forEach(color => gradient.addColorStop(color.stopPosition, color.color));
+ waveCanvasCtx.fillStyle = gradient ?? this.props.progressColor;
+
+ const waveDrawer = this.props.barWidth ? this.drawBars : this.drawWaves;
+ waveDrawer(waveCanvasCtx, width, height / 2, peaks);
+ };
+
+ render() {
+ return this.props.peaks ? (
+ <div style={{ position: 'relative', width: '100%', height: '100%', cursor: 'pointer' }}>
+ <canvas ref={instance => (ctx => ctx && this.updateSize(this.props.width, this.props.height, this.props.peaks, ctx))(instance?.getContext('2d'))} />
+ </div>
+ ) : null;
+ }
+}