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-rw-r--r--src/server/index.ts48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/server/index.ts b/src/server/index.ts
index 313a2f0e2..72ddb5bd7 100644
--- a/src/server/index.ts
+++ b/src/server/index.ts
@@ -86,12 +86,14 @@ function routeSetter({ isRelease, addSupervisedRoute, logRegistrationOutcome }:
secureHandler: ({ res }) => res.redirect("/home")
});
+
addSupervisedRoute({
method: Method.GET,
subscription: "/serverHeartbeat",
secureHandler: ({ res }) => res.send(true)
});
+
const serve: PublicHandler = ({ req, res }) => {
const detector = new mobileDetect(req.headers['user-agent'] || "");
const filename = detector.mobile() !== null ? 'mobile/image.html' : 'index.html';
@@ -119,6 +121,52 @@ function routeSetter({ isRelease, addSupervisedRoute, logRegistrationOutcome }:
WebSocket.start(isRelease);
}
+// Utils.AddServerHandler(socket, MessageStore.NotifyRoommates, message => HandleRoommateNotification(socket, message));
+// // Utils.AddServerHandler(socket, MessageStore.HangUpCall, message => HandleHangUp(socket, message));
+// // Utils.AddRoomHandler(socket, "create or join", HandleCreateOrJoin);
+
+// function HandleRoommateNotification(socket: Socket, message: RoomMessage) {
+// //socket.broadcast.emit('message', message);
+// console.log("The room that sent this: ", message.room, " and message is : ", message.message);
+// server.sockets.in(message.room).emit('message', message);
+
+// }
+
+// function HandleCreateOrJoin(socket: io.Socket, room: string) {
+// console.log("Received request to create or join room " + room);
+
+
+// let clientsInRoom = server.sockets.adapter.rooms[room];
+// let numClients = clientsInRoom ? Object.keys(clientsInRoom.sockets).length : 0;
+// console.log('Room ' + room + ' now has ' + numClients + ' client(s)');
+
+
+// if (numClients === 0) {
+// socket.join(room);
+// console.log('Client ID ' + socket.id + ' created room ' + room);
+// socket.emit('created', room, socket.id);
+
+// } else if (numClients === 1) {
+// console.log('Client ID ' + socket.id + ' joined room ' + room);
+// server.sockets.in(room).emit('join', room);
+// socket.join(room);
+// socket.emit('joined', room, socket.id);
+// server.sockets.in(room).emit('ready');
+
+// } else {
+// socket.emit('full', room);
+// }
+
+
+
+
+
+// }
+
+// function HandleHangUp(socket: io.Socket, message: string) {
+// console.log("Receive bye from someone");
+// }
+
/**
* This function can be used in two different ways. If not in release mode,
* this is simply the logic that is invoked to start the server. In release mode,