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2023-05-01start adding box codebrynnchernosky
2023-04-24add folder for physics boxbrynnchernosky
2023-02-22improvementsbrynnchernosky
2023-02-22wedge anglebrynnchernosky
2023-02-22pendulum anglebrynnchernosky
2023-02-21settings menubrynnchernosky
2023-02-21settings menubrynnchernosky
2023-02-20start sim settings menubrynnchernosky
2023-02-18debugging pendulumbrynnchernosky
2023-02-18debuggingbrynnchernosky
2023-02-18debuggingbrynnchernosky
2023-02-18weight pos changes on type changebrynnchernosky
2023-02-17sim type persistsbrynnchernosky
2023-02-17debugging datadoc not workingbrynnchernosky
2023-02-16debugging persistencebrynnchernosky
2023-02-15simulation compiles and runsbrynnchernosky
2023-02-13keep converting to persistentbrynnchernosky
2023-02-12start making everything persistentbrynnchernosky
2023-02-09switch between sim typesbrynnchernosky
2023-02-07pendulum worksbrynnchernosky
2023-02-07free weight and wedge workbrynnchernosky
2023-02-07wall showbrynnchernosky
2023-02-06debugging and UIbrynnchernosky
2023-02-06code compiles and runsbrynnchernosky
2023-02-03convert to classbrynnchernosky
2023-02-01keep switching to class componentsbrynnchernosky
2023-01-31start converting weight file to classbrynnchernosky
2023-01-31convert from functional to class componentsbrynnchernosky
2023-01-31start converting from functional to class componentsbrynnchernosky
2023-01-30remove extraneous codebrynnchernosky
2023-01-30start adding physics simbrynnchernosky
2023-01-26start adding logicbrynnchernosky
2023-01-26add option to colon menubrynnchernosky
2023-01-26Merge branch 'master' into physics_simulationbrynnchernosky
2023-01-26fixed up editing linked trails from link menuitemsbobzel
2023-01-25loadsbrynnchernosky
2023-01-25add new viewbrynnchernosky
2023-01-25added a linkFollow o[ption to choose between opening target, or highest ↵bobzel
level collection containing target. fixed adding marker annotations to pdf/web/etc. fixed following link to wikipedia pages to not create a new document each time. made searchBox's search function static so that it can be called programmatically. Fixed LinkDocPreview to not flicker when doing a nopreview link follow. changed PlayTrail to restore state of all freeform collections containing source anchor.
2023-01-24stopped storing presCollection in PresBox in favor of computing it. added ↵bobzel
anchor menu option for viewing linked trail. fixed showing slected slides in presbox when link with up is used.
2023-01-20create stackedTimeline audio panels only when opened. stopped loading link ↵bobzel
docs from other users if their link db's are not being used.
2023-01-20went back to adding PDF text selection targets as annotations when anchor of ↵bobzel
pres element a
2023-01-20removed tour map from lightbox. added option to create anchors without ↵bobzel
adding thm as annotations. made zoom of text an option for pres and links
2023-01-17fixed linkint to trail to follow trail immediately in lightbox and show ↵bobzel
trail ui in minimized mode. fixed overlay of pres box to not disappear when lightbox appears. closing /ending trail hackily restores collecftion to prior pan/zoom.
2023-01-13changed starting presentations to not advance to next slide immediately but ↵bobzel
treat the first slide as if a transition had been made to it.
2023-01-13cleaned up linkmanager a little. maded myshareddocs a folder in ↵bobzel
myfilesystem. fixed setting author on copied documents to current user.
2023-01-12fixed loading newly created links. fixed following links to contexts that ↵bobzel
haven't been loaded yet.
2023-01-12fix for document decoration bounds alignment with non-fit-width freeform views.bobzel
2023-01-09changed default pres duration of pinned item to 2 secs. if not defined, ↵bobzel
default is 0.
2023-01-07fixed pinning pdf documents without a selection to trailbobzel
2023-01-06added zoom box highlighting of text anchors in pdf/web pages for link/pres ↵bobzel
following. Added serial/parallel option for presentation group with up. Added direct pinning of text seletions to trails. fixed 'hide' option for preselements to work with hidebefore/after