import React = require("react");
export namespace InteractionUtils {
export const MOUSETYPE = "mouse";
export const TOUCHTYPE = "touch";
export const PENTYPE = "pen";
export const ERASERTYPE = "eraser";
const POINTER_PEN_BUTTON = -1;
const REACT_POINTER_PEN_BUTTON = 0;
const ERASER_BUTTON = 5;
export function CreatePolyline(points: { X: number, Y: number }[], left: number, top: number, color: string, width: number) {
const pts = points.reduce((acc: string, pt: { X: number, Y: number }) => acc + `${pt.X - left},${pt.Y - top} `, "");
return (
);
}
export class MultiTouchEvent {
constructor(
readonly fingers: number,
// readonly points: T extends React.TouchEvent ? React.TouchList : TouchList,
readonly targetTouches: T extends React.TouchEvent ? React.Touch[] : Touch[],
readonly touches: T extends React.TouchEvent ? React.Touch[] : Touch[],
readonly changedTouches: T extends React.TouchEvent ? React.Touch[] : Touch[],
readonly touchEvent: T extends React.TouchEvent ? React.TouchEvent : TouchEvent
) { }
}
export interface MultiTouchEventDisposer { (): void; }
export function MakeMultiTouchTarget(
element: HTMLElement,
startFunc: (e: Event, me: MultiTouchEvent) => void
): MultiTouchEventDisposer {
const onMultiTouchStartHandler = (e: Event) => startFunc(e, (e as CustomEvent>).detail);
// const onMultiTouchMoveHandler = moveFunc ? (e: Event) => moveFunc(e, (e as CustomEvent>).detail) : undefined;
// const onMultiTouchEndHandler = endFunc ? (e: Event) => endFunc(e, (e as CustomEvent>).detail) : undefined;
element.addEventListener("dashOnTouchStart", onMultiTouchStartHandler);
// if (onMultiTouchMoveHandler) {
// element.addEventListener("dashOnTouchMove", onMultiTouchMoveHandler);
// }
// if (onMultiTouchEndHandler) {
// element.addEventListener("dashOnTouchEnd", onMultiTouchEndHandler);
// }
return () => {
element.removeEventListener("dashOnTouchStart", onMultiTouchStartHandler);
// if (onMultiTouchMoveHandler) {
// element.removeEventListener("dashOnTouchMove", onMultiTouchMoveHandler);
// }
// if (onMultiTouchEndHandler) {
// element.removeEventListener("dashOnTouchend", onMultiTouchEndHandler);
// }
};
}
export function MakeHoldTouchTarget(
element: HTMLElement,
func: (e: Event, me: MultiTouchEvent) => void
): MultiTouchEventDisposer {
const handler = (e: Event) => func(e, (e as CustomEvent>).detail);
element.addEventListener("dashOnTouchHoldStart", handler);
return () => {
element.removeEventListener("dashOnTouchHoldStart", handler);
};
}
export function GetMyTargetTouches(mte: InteractionUtils.MultiTouchEvent, prevPoints: Map, ignorePen: boolean): React.Touch[] {
const myTouches = new Array();
for (const pt of mte.touches) {
if (!ignorePen || ((pt as any).radiusX > 1 && (pt as any).radiusY > 1)) {
for (const tPt of mte.targetTouches) {
if (tPt?.screenX === pt?.screenX && tPt?.screenY === pt?.screenY) {
if (pt && prevPoints.has(pt.identifier)) {
myTouches.push(pt);
}
}
}
}
}
// if (mte.touches.length !== myTouches.length) {
// throw Error("opo")
// }
return myTouches;
}
// TODO: find a way to reference this function from InkingStroke instead of copy pastign here. copied bc of weird error when on mobile view
export function CreatePolyline(points: { X: number, Y: number }[], left: number, top: number, color: string, width: number) {
const pts = points.reduce((acc: string, pt: { X: number, Y: number }) => acc + `${pt.X - left},${pt.Y - top} `, "");
return (
);
}
export function IsType(e: PointerEvent | React.PointerEvent, type: string): boolean {
switch (type) {
// pen and eraser are both pointer type 'pen', but pen is button 0 and eraser is button 5. -syip2
case PENTYPE:
return e.pointerType === PENTYPE && (e.button === -1 || e.button === 0);
case ERASERTYPE:
return e.pointerType === PENTYPE && e.button === (e instanceof PointerEvent ? ERASER_BUTTON : ERASER_BUTTON);
default:
return e.pointerType === type;
}
}
export function TwoPointEuclidist(pt1: React.Touch, pt2: React.Touch): number {
return Math.sqrt(Math.pow(pt1.clientX - pt2.clientX, 2) + Math.pow(pt1.clientY - pt2.clientY, 2));
}
/**
* Returns the centroid of an n-arbitrary long list of points (takes the average the x and y components of each point)
* @param pts - n-arbitrary long list of points
*/
export function CenterPoint(pts: React.Touch[]): { X: number, Y: number } {
const centerX = pts.map(pt => pt.clientX).reduce((a, b) => a + b, 0) / pts.length;
const centerY = pts.map(pt => pt.clientY).reduce((a, b) => a + b, 0) / pts.length;
return { X: centerX, Y: centerY };
}
/**
* Returns -1 if pinching out, 0 if not pinching, and 1 if pinching in
* @param pt1 - new point that corresponds to oldPoint1
* @param pt2 - new point that corresponds to oldPoint2
* @param oldPoint1 - previous point 1
* @param oldPoint2 - previous point 2
*/
export function Pinching(pt1: React.Touch, pt2: React.Touch, oldPoint1: React.Touch, oldPoint2: React.Touch): number {
const threshold = 4;
const oldDist = TwoPointEuclidist(oldPoint1, oldPoint2);
const newDist = TwoPointEuclidist(pt1, pt2);
/** if they have the same sign, then we are either pinching in or out.
* threshold it by 10 (it has to be pinching by at least threshold to be a valid pinch)
* so that it can still pan without freaking out
*/
if (Math.sign(oldDist) === Math.sign(newDist) && Math.abs(oldDist - newDist) > threshold) {
return Math.sign(oldDist - newDist);
}
return 0;
}
/**
* Returns -1 if pinning and pinching out, 0 if not pinning, and 1 if pinching in
* @param pt1 - new point that corresponds to oldPoint1
* @param pt2 - new point that corresponds to oldPoint2
* @param oldPoint1 - previous point 1
* @param oldPoint2 - previous point 2
*/
export function Pinning(pt1: React.Touch, pt2: React.Touch, oldPoint1: React.Touch, oldPoint2: React.Touch): number {
const threshold = 4;
const pt1Dist = TwoPointEuclidist(oldPoint1, pt1);
const pt2Dist = TwoPointEuclidist(oldPoint2, pt2);
const pinching = Pinching(pt1, pt2, oldPoint1, oldPoint2);
if (pinching !== 0) {
if ((pt1Dist < threshold && pt2Dist > threshold) || (pt1Dist > threshold && pt2Dist < threshold)) {
return pinching;
}
}
return 0;
}
export function IsDragging(oldTouches: Map, newTouches: React.Touch[], leniency: number): boolean {
for (const touch of newTouches) {
if (touch) {
const oldTouch = oldTouches.get(touch.identifier);
if (oldTouch) {
if (TwoPointEuclidist(touch, oldTouch) >= leniency) {
return true;
}
}
}
}
return false;
}
// These might not be very useful anymore, but I'll leave them here for now -syip2
{
/**
* Returns the type of Touch Interaction from a list of points.
* Also returns any data that is associated with a Touch Interaction
* @param pts - List of points
*/
// export function InterpretPointers(pts: React.Touch[]): { type: Opt, data?: any } {
// const leniency = 200;
// switch (pts.length) {
// case 1:
// return { type: OneFinger };
// case 2:
// return { type: TwoSeperateFingers };
// case 3:
// let pt1 = pts[0];
// let pt2 = pts[1];
// let pt3 = pts[2];
// if (pt1 && pt2 && pt3) {
// let dist12 = TwoPointEuclidist(pt1, pt2);
// let dist23 = TwoPointEuclidist(pt2, pt3);
// let dist13 = TwoPointEuclidist(pt1, pt3);
// console.log(`distances: ${dist12}, ${dist23}, ${dist13}`);
// let dist12close = dist12 < leniency;
// let dist23close = dist23 < leniency;
// let dist13close = dist13 < leniency;
// let xor2313 = dist23close ? !dist13close : dist13close;
// let xor = dist12close ? !xor2313 : xor2313;
// // three input xor because javascript doesn't have logical xor's
// if (xor) {
// let points: number[] = [];
// let min = Math.min(dist12, dist23, dist13);
// switch (min) {
// case dist12:
// points = [0, 1, 2];
// break;
// case dist23:
// points = [1, 2, 0];
// break;
// case dist13:
// points = [0, 2, 1];
// break;
// }
// return { type: TwoToOneFingers, data: points };
// }
// else {
// return { type: ThreeSeperateFingers, data: null };
// }
// }
// default:
// return { type: undefined };
// }
// }
}
}