import { action, IReactionDisposer, reaction } from "mobx"; import { baseKeymap } from "prosemirror-commands"; import { history, redo, undo } from "prosemirror-history"; import { keymap } from "prosemirror-keymap"; import { EditorState, Transaction, NodeSelection } from "prosemirror-state"; import { EditorView } from "prosemirror-view"; import { schema } from "./RichTextSchema"; import { Schema, NodeType } from "prosemirror-model" import React = require("react") import "./TooltipTextMenu.scss"; const { toggleMark, setBlockType, wrapIn } = require("prosemirror-commands"); import { library } from '@fortawesome/fontawesome-svg-core' import { wrapInList, bulletList } from 'prosemirror-schema-list' import { faListUl } from '@fortawesome/free-solid-svg-icons'; //appears above a selection of text in a RichTextBox to give user options such as Bold, Italics, etc. export class TooltipTextMenu { private tooltip: HTMLElement; constructor(view: EditorView) { this.tooltip = document.createElement("div"); this.tooltip.className = "tooltipMenu"; //add the div which is the tooltip view.dom.parentNode!.appendChild(this.tooltip); //add additional icons library.add(faListUl); //add the buttons to the tooltip let items = [ { command: toggleMark(schema.marks.strong), dom: this.icon("B", "strong") }, { command: toggleMark(schema.marks.em), dom: this.icon("i", "em") }, { command: toggleMark(schema.marks.underline), dom: this.icon("U", "underline") }, { command: toggleMark(schema.marks.strikethrough), dom: this.icon("S", "strikethrough") }, { command: toggleMark(schema.marks.superscript), dom: this.icon("s", "superscript") }, { command: toggleMark(schema.marks.subscript), dom: this.icon("s", "subscript") }, //this doesn't work currently - look into notion of active block { command: wrapInList(schema.nodes.bullet_list), dom: this.icon(":", "bullets") }, ] items.forEach(({ dom }) => this.tooltip.appendChild(dom)); //pointer down handler to activate button effects this.tooltip.addEventListener("pointerdown", e => { e.preventDefault(); view.focus(); items.forEach(({ command, dom }) => { if (dom.contains(e.target as Node)) { let active = command(view.state, view.dispatch, view); //uncomment this if we want the bullet button to disappear if current selection is bulleted // dom.style.display = active ? "" : "none" } }) }) this.update(view, undefined); } // Helper function to create menu icons icon(text: string, name: string) { let span = document.createElement("span"); span.className = "menuicon " + name; span.title = name; span.textContent = text; return span; } //adapted this method - use it to check if block has a tag (ie bulleting) blockActive(type: NodeType>, state: EditorState) { let attrs = {}; if (state.selection instanceof NodeSelection) { const sel: NodeSelection = state.selection; let $from = sel.$from; let to = sel.to; let node = sel.node; if (node) { return node.hasMarkup(type, attrs); } return to <= $from.end() && $from.parent.hasMarkup(type, attrs); } } //this doesn't currently work but could be used to use icons for buttons unorderedListIcon(): HTMLSpanElement { let span = document.createElement("span"); let icon = document.createElement("FontAwesomeIcon"); icon.className = "menuicon fa fa-smile-o"; span.appendChild(icon); return span; } // Create an icon for a heading at the given level heading(level: number) { return { command: setBlockType(schema.nodes.heading, { level }), dom: this.icon("H" + level, "heading") } } //updates the tooltip menu when the selection changes update(view: EditorView, lastState: EditorState | undefined) { let state = view.state // Don't do anything if the document/selection didn't change if (lastState && lastState.doc.eq(state.doc) && lastState.selection.eq(state.selection)) return // Hide the tooltip if the selection is empty if (state.selection.empty) { this.tooltip.style.display = "none" return } // Otherwise, reposition it and update its content this.tooltip.style.display = "" let { from, to } = state.selection let start = view.coordsAtPos(from), end = view.coordsAtPos(to) // The box in which the tooltip is positioned, to use as base let box = this.tooltip.offsetParent!.getBoundingClientRect() // Find a center-ish x position from the selection endpoints (when // crossing lines, end may be more to the left) let left = Math.max((start.left + end.left) / 2, start.left + 3) this.tooltip.style.left = (left - box.left) + "px" let width = Math.abs(start.left - end.left) / 2; let mid = Math.min(start.left, end.left) + width; //THIS WIDTH IS 15 * NUMBER OF ICONS + 15 this.tooltip.style.width = 122 + "px"; this.tooltip.style.bottom = (box.bottom - start.top) + "px"; } destroy() { this.tooltip.remove() } }