import * as React from 'react'; import { action } from 'mobx'; import { InteractionUtils } from '../util/InteractionUtils'; export abstract class Touchable extends React.Component { protected _touchDrag: boolean = false; protected prevPoints: Map = new Map(); public FirstX: number = 0; public FirstY: number = 0; public SecondX: number = 0; public SecondY: number = 0; /** * When a touch even starts, we keep track of each touch that is associated with that event */ @action protected onTouchStart = (e: React.TouchEvent): void => { for (let i = 0; i < e.targetTouches.length; i++) { const pt: any = e.targetTouches.item(i); // pen is also a touch, but with a radius of 0.5 (at least with the surface pens). i doubt anyone's fingers are 2 pixels wide, // and this seems to be the only way of differentiating pen and touch on touch events if (pt.radiusX > 2 && pt.radiusY > 2) { this.prevPoints.set(pt.identifier, pt); } } if (this.prevPoints.size) { switch (e.targetTouches.length) { case 1: this.handle1PointerDown(e); break; case 2: this.handle2PointersDown(e); } document.removeEventListener("touchmove", this.onTouch); document.addEventListener("touchmove", this.onTouch); document.removeEventListener("touchend", this.onTouchEnd); document.addEventListener("touchend", this.onTouchEnd); } } /** * Handle touch move event */ @action protected onTouch = (e: TouchEvent): void => { // if we're not actually moving a lot, don't consider it as dragging yet // if (!InteractionUtils.IsDragging(this.prevPoints, e.targetTouches, 5) && !this._touchDrag) return; this._touchDrag = true; switch (e.targetTouches.length) { case 1: this.handle1PointerMove(e); break; case 2: this.handle2PointersMove(e); break; } for (let i = 0; i < e.targetTouches.length; i++) { const pt = e.targetTouches.item(i); if (pt) { if (this.prevPoints.has(pt.identifier)) { this.prevPoints.set(pt.identifier, pt); } else { this.prevPoints.set(pt.identifier, pt); } } } } @action protected onTouchEnd = (e: TouchEvent): void => { this._touchDrag = false; e.stopPropagation(); // remove all the touches associated with the event for (let i = 0; i < e.targetTouches.length; i++) { const pt = e.targetTouches.item(i); if (pt) { if (this.prevPoints.has(pt.identifier)) { this.prevPoints.delete(pt.identifier); } } } if (e.targetTouches.length === 0) { this.prevPoints.clear(); } this.cleanUpInteractions(); } cleanUpInteractions = (): void => { document.removeEventListener("touchmove", this.onTouch); document.removeEventListener("touchend", this.onTouchEnd); } handle1PointerMove = (e: TouchEvent): any => { e.stopPropagation(); e.preventDefault(); } handle2PointersMove = (e: TouchEvent): any => { e.stopPropagation(); e.preventDefault(); } handle1PointerDown = (e: React.TouchEvent): any => { }; handle2PointersDown = (e: React.TouchEvent): any => { }; }