import { disable } from 'colors'; import { resolveTxt } from 'dns'; import { videointelligence } from 'googleapis/build/src/apis/videointelligence'; import { isInteger } from 'lodash'; import * as React from 'react'; import { useEffect, useState, useCallback, useRef } from "react" import "./ProgressBar.scss" import { MediaSegment } from './RecordingView'; interface ProgressBarProps { videos: MediaSegment[], setVideos: React.Dispatch>, orderVideos: boolean, progress: number, recording: boolean, doUndo: boolean, } interface SegmentBox { endTime: number, startTime: number, order: number, } interface CurrentHover { index: number, minX: number, maxX: number } export function ProgressBar(props: ProgressBarProps) { const progressBarRef = useRef(null) // array for the order of video segments const [segments, setSegments] = useState([]); const [ordered, setOrdered] = useState([]); const [undoStack, setUndoStack] = useState([]); const [dragged, setDragged] = useState(-1); // length of the time removed from the video, in seconds*100 const [totalRemovedTime, setTotalRemovedTime] = useState(0); // this holds the index of the videoc segment to be removed const [removed, setRemoved] = useState(-1); // abstracted for other uses - brings back the most recently deleted segment const handleUndo = () => { // get the last element from the undo if it exists if (undoStack.length === 0) return; // get and remove the last element from the undo stack const last = undoStack.lastElement(); setUndoStack(prevUndo => prevUndo.slice(0, -1)); // update the removed time and place element back into ordered setTotalRemovedTime(prevRemoved => prevRemoved - (last.endTime - last.startTime)); setOrdered(prevOrdered => [...prevOrdered, last]); } useEffect(() => handleUndo(), [props.doUndo]) useEffect(() => { // get segments segment's html using it's id -> make them appeared disabled (or enabled) segments.forEach((seg) => document.getElementById(seg.props.id)?.classList.toggle('segment-disabled', props.recording)); progressBarRef.current?.classList.toggle('progressbar-disabled', props.recording); if (props.recording) setSegments(prevSegments => [...prevSegments,
{props.videos.length + 1}
]); }, [props.recording]) useEffect(() => { const totalTime = props.progress * 1000 - totalRemovedTime; const segmentsJSX = ordered.map((seg, i) =>
{seg.order + 1}
); setSegments(segmentsJSX) }, [dragged, ordered]); // to imporve performance, we only want to update the width, not re-render the whole thing useEffect(() => { if (!props.recording) return const totalTime = props.progress * 1000 - totalRemovedTime; let remainingTime = totalTime; segments.forEach((seg, i) => { // for the last segment, we need to set that directly if (i === segments.length - 1) return; // update remaining time remainingTime -= (ordered[i].endTime - ordered[i].startTime); // update the width for this segment const htmlId = seg.props.id; const segmentHtml = document.getElementById(htmlId); if (segmentHtml) segmentHtml.style.width = `${((ordered[i].endTime - ordered[i].startTime) / totalTime) * 100}%`; }); // update the width of the expanding segment using the remaining time const segExapandHtml = document.getElementById('segment-expanding'); if (segExapandHtml) segExapandHtml.style.width = ordered.length === 0 ? '100%' : `${(remainingTime / totalTime) * 100}%`; }, [props.progress]); useEffect(() => { // this useEffect fired when the videos are being rearragned to the order // in this case, do nothing. if (props.orderVideos) return; const order = props.videos.length - 1; // in this case, a new video is added -> push it onto ordered if (order >= ordered.length) { const { endTime, startTime } = props.videos.lastElement(); setOrdered(prevOrdered => { return [...prevOrdered, { endTime, startTime , order }]; }); } // in this case, a video is removed else if (order < ordered.length) { console.error('warning: video removed from parent'); } }, [props.videos]); useEffect(() => { props.setVideos(vids => ordered.map((seg) => vids[seg.order])); }, [props.orderVideos]); useEffect(() => { if (removed === -1) return; // update total removed time setTotalRemovedTime(prevRemoved => prevRemoved + (ordered[removed].endTime - ordered[removed].startTime)); // put the element on the undo stack setUndoStack(prevUndo => [...prevUndo, ordered[removed]]); // remove the segment from the array setOrdered(prevOrdered => prevOrdered.filter((seg, i) => i !== removed)); // reset to default/nullish state setRemoved(-1); }, [removed]); const updateLastHover = (segId: number): CurrentHover | null => { // get the segId of the segment that will become the new bounding area const rect = progressBarRef.current?.children[segId].getBoundingClientRect() if (rect == null) return null return { index: segId, minX: rect.x, maxX: rect.x + rect.width, } } const onPointerDown = (e: React.PointerEvent) => { // don't move the videobox element e.stopPropagation() // if recording, do nothing if (props.recording) return; // get the segment the user clicked on to be dragged const clickedSegment = e.target as HTMLDivElement & EventTarget // get the profess bar ro add event listeners // don't do anything if null const progressBar = progressBarRef.current if (progressBar == null || clickedSegment.id === progressBar.id) return // if holding shift key, let's remove that segment // TODO: think of a way to accomodate touch -> maybe if pointerup isn't fired after x secs? or if dragged into a trash bin or smthn if (e.shiftKey) { const segId = parseInt(clickedSegment.id.split('-')[1]); setRemoved(segId); return } if (e.ctrlKey) { handleUndo(); return; // todo: implement undo stack } const ptrId = e.pointerId; progressBar.setPointerCapture(ptrId) const rect = clickedSegment.getBoundingClientRect() // id for segment is like 'segment-1' or 'segment-10', // so this works to get the id const segId = parseInt(clickedSegment.id.split('-')[1]) // set the selected segment to be the one dragged setDragged(segId) // this is the logic for storing the lower X bound and upper X bound // to know whether a swap is needed between two segments let lastHover: CurrentHover = { index: segId, minX: rect.x, maxX: rect.x + rect.width, } // create the div element that tracks the cursor const detchedSegment = document.createElement("div") initDeatchSegment(detchedSegment, rect); const updateSegmentOrder = (event: PointerEvent): void => { event.stopPropagation(); event.preventDefault(); // this fixes a bug where pointerup doesn't fire while cursor is upped while being dragged if (!progressBar.hasPointerCapture(ptrId)) { placeSegmentandCleanup(); return; } followCursor(event, detchedSegment, rect) const curX = event.clientX; if (curX < lastHover.minX && lastHover.index > 0) { swapSegments(lastHover.index, lastHover.index - 1) lastHover = updateLastHover(lastHover.index - 1) ?? lastHover } else if (curX > lastHover.maxX && lastHover.index < segments.length - 1) { swapSegments(lastHover.index, lastHover.index + 1) lastHover = updateLastHover(lastHover.index + 1) ?? lastHover } } const placeSegmentandCleanup = (event?: PointerEvent): void => { event?.stopPropagation(); event?.preventDefault(); // remove the update event listener for pointermove progressBar.removeEventListener('pointermove', updateSegmentOrder), { once: true } // remove the floating segment from the DOM detchedSegment.remove() // dragged is -1 is equiv to nothing being dragged, so the normal state // so this will place the segment in it's location and update the segment bar setDragged(-1); } progressBar.addEventListener('pointermove', updateSegmentOrder) progressBar.addEventListener('pointerup', placeSegmentandCleanup, { once: true }) } const swapSegments = (oldIndex: number, newIndex: number) => { if (newIndex == null) return setOrdered(prevOrdered => { const cpy = [...prevOrdered] cpy[oldIndex] = cpy[newIndex] cpy[newIndex] = prevOrdered[oldIndex] return cpy }) setDragged(newIndex) } const initDeatchSegment = (dot: HTMLDivElement, rect: DOMRect) => { dot.classList.add("segment-selected") dot.style.transitionDuration = '0s'; dot.style.position = 'absolute'; dot.style.zIndex = '999'; dot.style.width = `${rect.width}px`; dot.style.height = `${rect.height}px`; dot.style.left = `${rect.x}px`; dot.style.top = `${rect.y}px`; dot.draggable = false; document.body.append(dot) } const followCursor = (event: PointerEvent, dot: HTMLDivElement, rect: DOMRect): void => { // event.stopPropagation() // const { width, height } = dot.getBoundingClientRect() const { width, height } = rect; dot.style.left = `${event.clientX - width/2}px`; dot.style.top = `${event.clientY - height/2}px`; } return (
{segments}
) }