aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorsotech117 <michael_foiani@brown.edu>2024-04-05 23:45:58 -0400
committersotech117 <michael_foiani@brown.edu>2024-04-05 23:45:58 -0400
commit82822c228977aae88aec89061c9140fd76135581 (patch)
tree4a7d32687f816e2e5c96adc736b00b5ce4ef3876
parent33da8e058fdb9eec8bccc820b3b79993b505fc61 (diff)
update readme
-rw-r--r--README.md47
1 files changed, 1 insertions, 46 deletions
diff --git a/README.md b/README.md
index 8f1fb63..05e8035 100644
--- a/README.md
+++ b/README.md
@@ -1,49 +1,4 @@
-# Assignment 4: As-Rigid-As-Possible Surface Modeling (ARAP)
-
-**Released:** 3/18/24
-
-**Due:** 4/5/24 @ 11:59pm EST
-
-In this assignment, you will implement a system for user-interactive deformation of 3D meshes. In your system, mesh vertices can be re-positioned by clicking and dragging. Your system will update the rest of the mesh in response to these user interactions such that it moves as-rigidly-as-possible (i.e. the deformation it exhibits is close to a rigid transformation). The end result is a deformation that looks physically-plausible, as if the mesh has an underlying rig / skeletal armature.
-
-To achieve this goal, you will need to formulate the deformation process as an optimization problem, in which you will alternate between estimating the best-fit rigid transformation for each mesh vertex and solving a sparse linear system to find new mesh vertex positions.
-
-## Relevant Reading
-
-- The lecture slides!
-- [As-Rigid-As-Possible Surface Modeling](https://igl.ethz.ch/projects/ARAP/arap_web.pdf) on the mathematics behind the ARAP algorithm.
-
-## Requirements
-
-This assignment is out of **100 points**.
-
-Your must implement exactly one feature: the algorithm described in the ARAP paper. That means, for each user interaction, your program must perform the following steps:
-
-- [Initialization](#initialization) **(35 points)**
-- [Iterative solving](#iterative-solving) **(45 points)**
-
-You will be graded for inclusion of the following as well:
-
-- [README](#readme) **(5 points)**
-- [Example videos](#example-videos) **(10 points)**
-
-This sums to **95 points**. To score **100 points** (or more!), you’ll need to implement some [extra features](#extra-features).
-
-### Initialization
-
-1. Set an initial value for the new vertex positions $p'$. Use the previous vertex positions $p$ for this. **(0 points)**
-2. Build the $L$ matrix. **(25 points)**
- - Determine the one-ring neighbors of each vertex;
- - Calculate the cotangent weight $w$ for each vertex;
- - Fill in the $L$ matrix entries.
-3. Apply user constraints by deleting rows/columns from $L$. **(5 points)**
-4. Precompute the decomposition of the $L$ matrix. **(5 points)**
- - If you unnecessarily recompute this decomposition, you will lose points for inefficiency.
-
-### Iterative Solving
-
-1. Determine the best-fit rotation transformations $R$ for the moved points $p'$ from original points $p$. **(20 points)**
-2. Optimize the positions $p'$ given $p$ and $R$ by solving a sparse linear system. You will need to update the right-hand side of the equation accordingly. **(25 points)**
+# As-Rigid-As-Possible Surface Modeling (ARAP)
### README