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authorgithub-classroom[bot] <66690702+github-classroom[bot]@users.noreply.github.com>2024-03-19 02:01:17 +0000
committerGitHub <noreply@github.com>2024-03-19 02:01:17 +0000
commit0f8d0e3cfdbd9b11b2357ed3e1a11375e7af8e80 (patch)
tree48b88b3b3b3a522a90c38b2178363a163a32f2ee /resources/shaders/shader.frag
Initial commit
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
new file mode 100755
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+++ b/resources/shaders/shader.frag
@@ -0,0 +1,18 @@
+#version 330 core
+out vec4 fragColor;
+
+in vec3 normal_cameraSpace;
+
+uniform int wire = 0;
+uniform float red = 1.0;
+uniform float green = 1.0;
+uniform float blue = 1.0;
+uniform float alpha = 1.0;
+
+void main() {
+ // Do lighting in camera space
+ vec3 lightDir = normalize(vec3(0, 0.5, 1));
+ float c = clamp(dot(normal_cameraSpace, lightDir), 0, 1);
+
+ fragColor = vec4(red * c, green * c, blue * c, 1);
+}