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author | github-classroom[bot] <66690702+github-classroom[bot]@users.noreply.github.com> | 2024-03-19 02:01:17 +0000 |
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committer | GitHub <noreply@github.com> | 2024-03-19 02:01:17 +0000 |
commit | 0f8d0e3cfdbd9b11b2357ed3e1a11375e7af8e80 (patch) | |
tree | 48b88b3b3b3a522a90c38b2178363a163a32f2ee /resources/shaders/shader.vert |
Initial commit
Diffstat (limited to 'resources/shaders/shader.vert')
-rwxr-xr-x | resources/shaders/shader.vert | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert new file mode 100755 index 0000000..52b86ba --- /dev/null +++ b/resources/shaders/shader.vert @@ -0,0 +1,18 @@ +#version 330 core + +layout(location = 0) in vec3 position; // Position of the vertex +layout(location = 1) in vec3 normal; // Normal of the vertex + +uniform mat4 proj; +uniform mat4 view; +uniform mat4 model; + +uniform mat3 inverseTransposeModel; + +out vec3 normal_cameraSpace; + +void main() { + normal_cameraSpace = normalize(inverse(transpose(mat3(view))) * inverseTransposeModel * normal); + + gl_Position = proj * view * model * vec4(position, 1); +} |