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authorgithub-classroom[bot] <66690702+github-classroom[bot]@users.noreply.github.com>2024-03-19 02:01:17 +0000
committerGitHub <noreply@github.com>2024-03-19 02:01:17 +0000
commit0f8d0e3cfdbd9b11b2357ed3e1a11375e7af8e80 (patch)
tree48b88b3b3b3a522a90c38b2178363a163a32f2ee /resources/shaders/shader.vert
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diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert
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+#version 330 core
+
+layout(location = 0) in vec3 position; // Position of the vertex
+layout(location = 1) in vec3 normal; // Normal of the vertex
+
+uniform mat4 proj;
+uniform mat4 view;
+uniform mat4 model;
+
+uniform mat3 inverseTransposeModel;
+
+out vec3 normal_cameraSpace;
+
+void main() {
+ normal_cameraSpace = normalize(inverse(transpose(mat3(view))) * inverseTransposeModel * normal);
+
+ gl_Position = proj * view * model * vec4(position, 1);
+}