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<title>ocean-simulation.git/.DS_Store, branch main</title>
<subtitle>My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
</subtitle>
<id>https://git.mfoi.dev/ocean-simulation.git/atom?h=main</id>
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<updated>2024-05-10T08:08:56Z</updated>
<entry>
<title>Upload new skybox.</title>
<updated>2024-05-10T08:08:56Z</updated>
<author>
<name>Sebastian Park</name>
<email>SebPark03@gmail.com</email>
</author>
<published>2024-05-10T08:08:56Z</published>
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<entry>
<title>rotating skyboxgit add -A</title>
<updated>2024-05-07T10:02:29Z</updated>
<author>
<name>jjesswan</name>
<email>jessica_wan@brown.edu</email>
</author>
<published>2024-05-07T10:02:29Z</published>
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<id>urn:sha1:6a45579dbbf991c0e12ce59958e3b533d19fc9d4</id>
<content type='text'>
</content>
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<entry>
<title>add more accurate foam height saturation, poppping bubble effect</title>
<updated>2024-05-07T05:32:02Z</updated>
<author>
<name>jjesswan</name>
<email>jessica_wan@brown.edu</email>
</author>
<published>2024-05-07T05:32:02Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/ocean-simulation.git/commit/?id=cb868acadcae4e3f497ecdabeca507f3e73e01c7'/>
<id>urn:sha1:cb868acadcae4e3f497ecdabeca507f3e73e01c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>uv mapping onto water good</title>
<updated>2024-05-06T04:01:04Z</updated>
<author>
<name>jjesswan</name>
<email>jessica_wan@brown.edu</email>
</author>
<published>2024-05-06T04:01:04Z</published>
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<entry>
<title>Get FBOs working.</title>
<updated>2024-05-05T06:41:56Z</updated>
<author>
<name>Sebastian Park</name>
<email>SebPark03@gmail.com</email>
</author>
<published>2024-05-05T06:41:56Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/ocean-simulation.git/commit/?id=551b160b816cdfa446de800140aa1c7aef352b19'/>
<id>urn:sha1:551b160b816cdfa446de800140aa1c7aef352b19</id>
<content type='text'>
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<entry>
<title>saving</title>
<updated>2024-04-23T21:48:02Z</updated>
<author>
<name>jjesswan</name>
<email>jessica_wan@brown.edu</email>
</author>
<published>2024-04-23T21:48:02Z</published>
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</content>
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<entry>
<title>Delete Jess' texture stuff.</title>
<updated>2024-04-23T16:19:30Z</updated>
<author>
<name>Sebastian Park</name>
<email>SebPark03@gmail.com</email>
</author>
<published>2024-04-23T16:19:30Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/ocean-simulation.git/commit/?id=4dff6a2ca02a6a2e8179ff831b7d2d9fe42e17e8'/>
<id>urn:sha1:4dff6a2ca02a6a2e8179ff831b7d2d9fe42e17e8</id>
<content type='text'>
</content>
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<entry>
<title>Get ground textures working, but not yet abstracted to the shape class.</title>
<updated>2024-04-23T04:30:37Z</updated>
<author>
<name>Sebastian Park</name>
<email>SebPark03@gmail.com</email>
</author>
<published>2024-04-23T04:30:37Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/ocean-simulation.git/commit/?id=f2d61fc06387ccb22ecb5cb6c42210736ac64c9f'/>
<id>urn:sha1:f2d61fc06387ccb22ecb5cb6c42210736ac64c9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do realtime refraction kinda.</title>
<updated>2024-04-17T07:10:27Z</updated>
<author>
<name>Sebastian Park</name>
<email>SebPark03@gmail.com</email>
</author>
<published>2024-04-17T07:10:27Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/ocean-simulation.git/commit/?id=9b436e67cdc5ee896c3c2fec90499e400a9e524e'/>
<id>urn:sha1:9b436e67cdc5ee896c3c2fec90499e400a9e524e</id>
<content type='text'>
</content>
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<entry>
<title>initial</title>
<updated>2024-04-10T06:45:04Z</updated>
<author>
<name>Sebastian Park</name>
<email>SebPark03@gmail.com</email>
</author>
<published>2024-04-10T06:45:04Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/ocean-simulation.git/commit/?id=47cd8a592ecad52c1b01f27d23476c0a5afeb7f1'/>
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