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-rw-r--r--engine-ocean/Game/GameplayScreen.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/engine-ocean/Game/GameplayScreen.h b/engine-ocean/Game/GameplayScreen.h
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+++ b/engine-ocean/Game/GameplayScreen.h
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+#ifndef GAMEPLAYSCREEN_H
+#define GAMEPLAYSCREEN_H
+#include "Game/GameWorld.h"
+#include "Graphics/global.h"
+#include "Graphics/camera.h"
+#include <GLFW/glfw3.h>
+#include "screen.h"
+
+
+
+class GameplayScreen: public Screen
+{
+public:
+ GameplayScreen(std::map<int, Input>& input_map);
+
+
+ void update(double deltaTime) override;
+ void draw() override;
+ void keyEvent(int key, int action) override;
+ void mousePosEvent(double xpos, double ypos) override;
+ void mouseButtonEvent(int button, int action) override;
+ void scrollEvent(double distance) override;
+ void windowResizeEvent(int width, int height) override;
+ void framebufferResizeEvent(int width, int height) override;
+
+private:
+ std::map<int, Input>& m_input_map;
+
+
+
+ GameWorld game;
+};
+
+#endif // GAMEPLAYSCREEN_H