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Diffstat (limited to 'engine-ocean/Game/Systems/Pathfinding/pathfinder.h')
-rw-r--r-- | engine-ocean/Game/Systems/Pathfinding/pathfinder.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/Pathfinding/pathfinder.h b/engine-ocean/Game/Systems/Pathfinding/pathfinder.h new file mode 100644 index 0000000..d9abbd6 --- /dev/null +++ b/engine-ocean/Game/Systems/Pathfinding/pathfinder.h @@ -0,0 +1,83 @@ +#ifndef PATHFINDER_H +#define PATHFINDER_H + +#include "glm/fwd.hpp" +#include "glm/gtx/hash.hpp" + + +#include <map> +#include <set> +#include <vector> + +struct ANode{ + glm::vec3 pos; + // A* related: + float Hcost = 0; // distance to destination + float Gcost = 0; // distance from start to current node (accumulative G) + float Fcost = Gcost+Hcost; + std::pair<int,int> previousV; + std::set<std::pair<int,int>> adjacentNodes; +}; + +struct TriangleEdge{ + glm::vec3 midpoint; + std::set<std::pair<int,int>> adjacentEdges; + + TriangleEdge(glm::vec3 v1, glm::vec3 v2): + midpoint(.5f*(v2+v1)) + {} + // num of times it appears in the navgraph + int count = 1; +}; + +class Pathfinder +{ +public: + Pathfinder(std::vector<glm::vec3> vertices, std::vector<glm::ivec3> triangles); + std::vector<glm::vec3> findPath(const glm::vec3 A, const glm::vec3 B); + + + +private: + + void updateFCost(const std::pair<int,int> &node); + + + + + bool traverseAStar(const std::pair<int,int> &currNodeID, const std::set<std::pair<int,int>> &endpointNodeIDs, + std::set<std::pair<int,int>> &open, std::set<std::pair<int,int>> &closed); + + std::set<std::pair<int, int>> getEnclosingTriangleEdges(glm::vec3 indices); + + void initializeEdges(); + float getDistance(glm::vec3 a, glm::vec3 b); + std::vector<glm::vec3> getNavigablePath(const std::pair<int,int> &start, const std::pair<int,int> &end); + std::pair<bool, std::set<std::pair<int, int>>> findEnclosingTriangle(glm::vec3 point); + bool pointInTriangle(glm::vec3 p, glm::vec3 v1, glm::vec3 v2, glm::vec3 v3); + bool sameSide(glm::vec3 p1, glm::vec3 p2, glm::vec3 a, glm::vec3 b); + + std::set<std::vector<float>> getAdjacentNodes(const std::set<std::pair<int,int>> &id_pairs, std::map<std::pair<int,int>, TriangleEdge> &temp_data); + + + std::pair<int, int> makeOrderedPair(int i, int j); + + // maps pos (midpoint of a edge) to node + std::map<std::pair<int,int>, ANode> m_navdata; + std::vector<glm::vec3> m_vertices; + std::vector<glm::ivec3> m_triangles; + glm::vec3 m_startNodePos; + glm::vec3 m_endNodePos; + + std::pair<int,int> startNodeID = std::make_pair(0,0); + std::pair<int,int> endNodeID = std::make_pair(1,1); + + + float m_maxDistance = 500; // 20 meters max distance that an ai can pathfind + + + + +}; + +#endif // PATHFINDER_H |