diff options
Diffstat (limited to 'resources')
-rw-r--r-- | resources/images/foam3.png | bin | 25418241 -> 7877956 bytes | |||
-rw-r--r-- | resources/shaders/foam.frag | 4 |
2 files changed, 2 insertions, 2 deletions
diff --git a/resources/images/foam3.png b/resources/images/foam3.png Binary files differindex b25b73f..3646425 100644 --- a/resources/images/foam3.png +++ b/resources/images/foam3.png diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag index d534ccd..d6d1cab 100644 --- a/resources/shaders/foam.frag +++ b/resources/shaders/foam.frag @@ -33,7 +33,7 @@ float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){ void main() { float height = pos.y; float saturation = constants[0];//getSaturation(dir, vec2(pos.x, pos.z), 200.f, constants[0]); - vec4 m_uv = texture(halftone_texture, tex*1); + vec4 m_uv = texture(halftone_texture, tex*.6); float m_threshold = (m_uv.r + m_uv.g + m_uv.b) / 3; // final rgba color at x,z pos @@ -46,7 +46,7 @@ void main() { // apply foam texture vec4 foam = texture(foam_texture, tex + time*.0003); vec4 j = vec4(0,0,0,0); - if (saturation > m_threshold) j = g*foam*1.8; + if (saturation > m_threshold) j = g*foam; fragColor = j; |