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-rw-r--r--resources/shaders/foam.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag
index be95183..8d0d9bf 100644
--- a/resources/shaders/foam.frag
+++ b/resources/shaders/foam.frag
@@ -33,7 +33,7 @@ float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){
void main() {
float height = pos.y;
float saturation = constants[0];//getSaturation(dir, vec2(pos.x, pos.z), 200.f, constants[0]);
- vec4 m_uv = texture(halftone_texture, tex*2);
+ vec4 m_uv = texture(halftone_texture, tex*1);
float m_threshold = (m_uv.r + m_uv.g + m_uv.b) / 3;
// final rgba color at x,z pos