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-rw-r--r--src/ocean/ocean_alt.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/ocean/ocean_alt.cpp b/src/ocean/ocean_alt.cpp
index dcc3e42..58e76f8 100644
--- a/src/ocean/ocean_alt.cpp
+++ b/src/ocean/ocean_alt.cpp
@@ -330,6 +330,7 @@ void ocean_alt::update_ocean()
// reset normals & vertices arrays for the single tile
m_vertices = std::vector<Eigen::Vector3f>(N);
m_normals = std::vector<Eigen::Vector3f>(N);
+ m_heights.clear();
for (int i = 0; i < N; i++){
Eigen::Vector2d horiz_pos = spacing*m_waveIndexConstants[i].base_horiz_pos;
Eigen::Vector2d amplitude = m_current_h[i];
@@ -357,9 +358,10 @@ void ocean_alt::update_ocean()
Eigen::Vector2d disp = lambda*Eigen::Vector2d(m_displacements_x[i][0], m_displacements_z[i][0])
+ Eigen::Vector2d(vertex_displacement, vertex_displacement); // set corner at 0,0 for retiling
+ Eigen::Vector3f v = Eigen::Vector3f(horiz_pos[0] + disp[0], height, horiz_pos[1] + disp[1]);
// for final vertex position, use the real number component of amplitude vector
- m_vertices[i] = {horiz_pos[0] + disp[0], height, horiz_pos[1] + disp[1]};
+ m_vertices[i] = v;
m_normals[i] = norm.normalized();//Eigen::Vector3f(-slope[0], 1.0, -slope[1]).normalized();
//std::cout << "normal: " << m_normals[i] << std::endl
Eigen::Vector2i m_n = index_1d_to_2d(i);
@@ -367,14 +369,14 @@ void ocean_alt::update_ocean()
// m_foam_constants.wavelengths[i] = 2.f* M_PI * m_slopes[i].dot(m_slopes[i]) / Lx;
float h_0 = m_waveIndexConstants[i].h0_prime[0]; // min*.2f;
- float h_max = max*.01f; // the smaller the constant, the more foam there is
- m_foam_constants.wavelengths[i] = (height - h_0 ) / (h_max - h_0);
-
-// if (i < 5){
-// std::cout << h_0 << ", " << h_max << std::endl;
-// std::cout << m_foam_constants.wavelengths[i] << std::endl;
-// }
+ float h_max = max*.001f; // the smaller the constant, the more foam there is
+ float waveheight = (height - h_0 ) / (h_max - h_0);
+ m_foam_constants.wavelengths[i] = waveheight;
+ if (waveheight >= height_threshold){
+ //std::cout << "push" << std::endl;
+ m_heights.push_back(v);
+ }
}