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-rw-r--r--src/graphics/shape.cpp12
-rw-r--r--src/skybox.h12
2 files changed, 12 insertions, 12 deletions
diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp
index 7073a7f..e5849fb 100644
--- a/src/graphics/shape.cpp
+++ b/src/graphics/shape.cpp
@@ -161,12 +161,12 @@ void Shape::draw(Shader *shader, GLenum mode)
// Not that one texture is overwriting the other, because if we just load sky it doesn't work
// Draws whatever is bound to texture0 no matter what.
// Drawing the ground texture.
-/* // When ground is being rendered dynamically, don't use static ground image.
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, m_ground_texture);
-// glBindTexture(GL_TEXTURE_2D, 0);
- shader->setUniform("groundSampler", 0);
- glUniform1i(glGetUniformLocation(shader->id(), "groundSampler"), 0);*/
+ // When ground is being rendered dynamically, don't use static ground image.
+// glActiveTexture(GL_TEXTURE0);
+// glBindTexture(GL_TEXTURE_2D, m_ground_texture);
+//// glBindTexture(GL_TEXTURE_2D, 0);
+// shader->setUniform("groundSampler", 0);
+// glUniform1i(glGetUniformLocation(shader->id(), "groundSampler"), 0);
// https://stackoverflow.com/questions/67277087/opengl-glsl-multiple-texture-binding-not-working
diff --git a/src/skybox.h b/src/skybox.h
index d9995ba..abe78c9 100644
--- a/src/skybox.h
+++ b/src/skybox.h
@@ -202,12 +202,12 @@ public:
- {":resources/images/cupertin-lake_rt.png",
- ":resources/images/cupertin-lake_lf.png",
- ":resources/images/cupertin-lake_up.png",
- ":resources/images/cupertin-lake_dn.png",
- ":resources/images/cupertin-lake_bk.png",
- ":resources/images/cupertin-lake_ft.png",
+ {":resources/images/px.png",
+ ":resources/images/nx.png",
+ ":resources/images/py.png",
+ ":resources/images/ny.png",
+ ":resources/images/pz.png",
+ ":resources/images/nz.png",
};
float ROTATE_SPEED = .01f; // 1 degree per sec