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-rw-r--r--src/graphics/shape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp
index 980f1da..7a33140 100644
--- a/src/graphics/shape.cpp
+++ b/src/graphics/shape.cpp
@@ -138,7 +138,7 @@ void Shape::draw(Shader *shader, GLenum mode)
// Not that one texture is overwriting the other, because if we just load sky it doesn't work
// Draws whatever is bound to texture0 no matter what.
// Drawing the ground texture.
- /*
+ /* // When ground is being rendered dynamically, don't use static ground image.
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_ground_texture);
// glBindTexture(GL_TEXTURE_2D, 0);