diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/glwidget.cpp | 5 | ||||
-rw-r--r-- | src/graphics/shape.cpp | 8 |
2 files changed, 9 insertions, 4 deletions
diff --git a/src/glwidget.cpp b/src/glwidget.cpp index cbc6971..57df286 100755 --- a/src/glwidget.cpp +++ b/src/glwidget.cpp @@ -425,6 +425,11 @@ void GLWidget::paintGL() glBindTexture(GL_TEXTURE_2D, m_fbo_texture); glUniform1i(glGetUniformLocation(m_defaultShader->id(), "groundSampler"), 2); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_CUBE_MAP, m_skybox.getSkyboxTex()); + m_defaultShader->setUniform("skySampler", 1); + glUniform1i(glGetUniformLocation(m_defaultShader->id(), "skySampler"), 1); + m_arap.draw(m_defaultShader, GL_TRIANGLES); m_defaultShader->unbind(); diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp index 874a9e6..abe4f7b 100644 --- a/src/graphics/shape.cpp +++ b/src/graphics/shape.cpp @@ -173,10 +173,10 @@ void Shape::draw(Shader *shader, GLenum mode) // FIGURED OUT THE PROBLEM. it was that SAMPLERS WERE DEFAULTING TO SLOT 0 AND SETUNIFORM WASN'T WORKING // BECAUSE IT WAS CALLING SETUNIFORM WITH FREAKING FLOATS. WHAT THE FRICK C++. // https://learnopengl.com/Getting-started/Textures - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, m_sky_texture); - shader->setUniform("skySampler", 1); - glUniform1i(glGetUniformLocation(shader->id(), "skySampler"), 1); +// glActiveTexture(GL_TEXTURE1); +// glBindTexture(GL_TEXTURE_2D, m_sky_texture); +// shader->setUniform("skySampler", 1); +// glUniform1i(glGetUniformLocation(shader->id(), "skySampler"), 1); Eigen::Matrix3f m3 = m_modelMatrix.topLeftCorner(3, 3); Eigen::Matrix3f inverseTransposeModel = m3.inverse().transpose(); |