Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-22 | Add more diffuse and increase beer constant. | Sebastian Park | |
2024-04-22 | Implement transmissive attenuation. | Sebastian Park | |
2024-04-22 | normalize direction to camera. | Sebastian Park | |
2024-04-17 | Refraction stuff. Also refractor shading equation. | Sebastian Park | |
2024-04-17 | Remove other references to oceanshape. | Sebastian Park | |
2024-04-17 | Remove oceanshape. | Sebastian Park | |
2024-04-17 | Do realtime refraction kinda. | Sebastian Park | |
2024-04-10 | Merge branch 'shaders' | Sebastian Park | |
2024-04-10 | Update .gitignore | Sebastian Park | |
2024-04-10 | initial | Sebastian Park | |
2024-04-09 | fix small bugs, remove vertices points for demo rendering | sotech117 | |
2024-04-09 | fix off by one bug | sotech117 | |
2024-04-09 | Merge pull request #1 from Seb-Park/jess | jjesswan | |
add update loop/wave animation | |||
2024-04-09 | add update loop | jjesswan | |
2024-04-09 | first draft to generate waves | sotech117 | |
2024-04-08 | Initial commit | Sebastian Park | |