From a556b45abf18f1bd509daaf63b66b7d55e9fd291 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Mon, 22 Apr 2024 21:56:26 -0400 Subject: add engine version --- .../External/glm-master/doc/api/a00010.html | 124 +++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 engine-ocean/External/glm-master/doc/api/a00010.html (limited to 'engine-ocean/External/glm-master/doc/api/a00010.html') diff --git a/engine-ocean/External/glm-master/doc/api/a00010.html b/engine-ocean/External/glm-master/doc/api/a00010.html new file mode 100644 index 0000000..427c3ad --- /dev/null +++ b/engine-ocean/External/glm-master/doc/api/a00010.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: closest_point.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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closest_point.hpp File Reference
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GLM_GTX_closest_point +More...

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Go to the source code of this file.

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+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > closestPointOnLine (vec< 3, T, Q > const &point, vec< 3, T, Q > const &a, vec< 3, T, Q > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
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GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine (vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
 2d lines work as well
 
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Detailed Description

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GLM_GTX_closest_point

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See also
Core features (dependence)
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Definition in file closest_point.hpp.

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