From a556b45abf18f1bd509daaf63b66b7d55e9fd291 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Mon, 22 Apr 2024 21:56:26 -0400 Subject: add engine version --- .../External/glm-master/doc/api/a00141.html | 127 +++++++++++++++++++++ 1 file changed, 127 insertions(+) create mode 100644 engine-ocean/External/glm-master/doc/api/a00141.html (limited to 'engine-ocean/External/glm-master/doc/api/a00141.html') diff --git a/engine-ocean/External/glm-master/doc/api/a00141.html b/engine-ocean/External/glm-master/doc/api/a00141.html new file mode 100644 index 0000000..98804fa --- /dev/null +++ b/engine-ocean/External/glm-master/doc/api/a00141.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: rotate_normalized_axis.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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rotate_normalized_axis.hpp File Reference
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GLM_GTX_rotate_normalized_axis +More...

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Go to the source code of this file.

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+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
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Detailed Description

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