From a556b45abf18f1bd509daaf63b66b7d55e9fd291 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Mon, 22 Apr 2024 21:56:26 -0400 Subject: add engine version --- .../External/glm-master/doc/api/a00148.html | 112 +++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 engine-ocean/External/glm-master/doc/api/a00148.html (limited to 'engine-ocean/External/glm-master/doc/api/a00148.html') diff --git a/engine-ocean/External/glm-master/doc/api/a00148.html b/engine-ocean/External/glm-master/doc/api/a00148.html new file mode 100644 index 0000000..ec50cf3 --- /dev/null +++ b/engine-ocean/External/glm-master/doc/api/a00148.html @@ -0,0 +1,112 @@ + + + + + + +0.9.9 API documentation: scalar_multiplication.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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scalar_multiplication.hpp File Reference
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Experimental extensions +More...

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Go to the source code of this file.

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Detailed Description

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Experimental extensions

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Author
Joshua Moerman
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Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.

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Enables scalar multiplication for all types

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Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

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Definition in file scalar_multiplication.hpp.

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