From a556b45abf18f1bd509daaf63b66b7d55e9fd291 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Mon, 22 Apr 2024 21:56:26 -0400 Subject: add engine version --- .../External/glm-master/doc/api/a00311.html | 122 +++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 engine-ocean/External/glm-master/doc/api/a00311.html (limited to 'engine-ocean/External/glm-master/doc/api/a00311.html') diff --git a/engine-ocean/External/glm-master/doc/api/a00311.html b/engine-ocean/External/glm-master/doc/api/a00311.html new file mode 100644 index 0000000..89a09c7 --- /dev/null +++ b/engine-ocean/External/glm-master/doc/api/a00311.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_color_encoding + + + + + + + + + + +
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0.9.9 API documentation +
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GLM_GTX_color_encoding
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Include <glm/gtx/color_encoding.hpp> to use the features of this extension. +More...

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+Functions

+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D50 YUV.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 
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Detailed Description

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Include <glm/gtx/color_encoding.hpp> to use the features of this extension.

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Allow to perform bit operations on integer values

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+ + + + -- cgit v1.2.3-70-g09d2