From 7a8d0d8bc2572707c9d35006f30ea835c86954b0 Mon Sep 17 00:00:00 2001 From: sotech117 Date: Tue, 9 Apr 2024 03:14:17 -0400 Subject: first draft to generate waves --- .../sdk/docs/man/html/eglGetConfigAttrib.xhtml | 508 +++++++++++++++++++++ 1 file changed, 508 insertions(+) create mode 100644 glew/auto/EGL-Registry/sdk/docs/man/html/eglGetConfigAttrib.xhtml (limited to 'glew/auto/EGL-Registry/sdk/docs/man/html/eglGetConfigAttrib.xhtml') diff --git a/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetConfigAttrib.xhtml b/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetConfigAttrib.xhtml new file mode 100644 index 0000000..726d487 --- /dev/null +++ b/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetConfigAttrib.xhtml @@ -0,0 +1,508 @@ + + + + eglGetConfigAttrib - EGL Reference Pages + + + + +
+
+
+
+

Name

+

eglGetConfigAttrib — + return information about an EGL frame buffer + configuration +

+
+
+

C Specification

+
+ + + + + + + + + + + + + + + + + +
+ EGLBoolean eglGetConfigAttrib( + EGLDisplay display,
 EGLConfig config,
 EGLint attribute,
 EGLint * value);
+
 
+
+
+
+

Parameters

+
+
+
+ + + display + + +
+
+

Specifies the EGL display connection.

+
+
+ + + config + + +
+
+

Specifies the EGL frame buffer configuration to be + queried. +

+
+
+ + + attribute + + +
+
+

Specifies the EGL rendering context attribute to be + returned.

+
+
+ + + value + + +
+
+

Returns the requested value.

+
+
+
+
+
+

Description

+

+ eglGetConfigAttrib returns in + value the value of + attribute for + config + (config attributes are described in more detail in the + eglChooseConfig + reference page). + attribute can be one of the following: +

+
+
+
+ + EGL_ALPHA_SIZE + +
+
+

Returns the number of bits of alpha stored in the + color buffer. +

+
+
+ + EGL_ALPHA_MASK_SIZE + +
+
+

+ Returns the number of bits in the alpha mask buffer. +

+
+
+ + EGL_BIND_TO_TEXTURE_RGB + +
+
+

Returns EGL_TRUE if color buffers can be + bound to an RGB texture, + EGL_FALSE otherwise. +

+
+
+ + EGL_BIND_TO_TEXTURE_RGBA + +
+
+

Returns EGL_TRUE if color buffers can be + bound to an RGBA texture, + EGL_FALSE otherwise. +

+
+
+ + EGL_BLUE_SIZE + +
+
+

Returns the number of bits of blue stored in the + color buffer. +

+
+
+ + EGL_BUFFER_SIZE + +
+
+

Returns the depth of the color buffer. + It is the sum of + EGL_RED_SIZE, + EGL_GREEN_SIZE, + EGL_BLUE_SIZE, and + EGL_ALPHA_SIZE. +

+
+
+ + EGL_COLOR_BUFFER_TYPE + +
+
+

+ Returns the color buffer type. Possible types are + EGL_RGB_BUFFER and + EGL_LUMINANCE_BUFFER. +

+
+
+ + EGL_CONFIG_CAVEAT + +
+
+

Returns the caveats for the frame buffer configuration. + Possible caveat values are + EGL_NONE, + EGL_SLOW_CONFIG, and + EGL_NON_CONFORMANT. +

+
+
+ + EGL_CONFIG_ID + +
+
+

Returns the ID of the frame buffer configuration. +

+
+
+ + EGL_CONFORMANT + +
+
+

+ Returns a bitmask indicating which client API contexts + created with respect to this config are conformant. +

+
+
+ + EGL_DEPTH_SIZE + +
+
+

Returns the number of bits in the depth buffer. +

+
+
+ + EGL_GREEN_SIZE + +
+
+

Returns the number of bits of green stored in the + color buffer. +

+
+
+ + EGL_LEVEL + +
+
+

Returns the frame buffer level. + Level zero is the default frame buffer. + Positive levels correspond to frame buffers that overlay the default + buffer and negative levels correspond to frame buffers that underlay + the default buffer. +

+
+
+ + EGL_LUMINANCE_SIZE + +
+
+

+ Returns the number of bits of luminance stored in the luminance buffer. +

+
+
+ + EGL_MAX_PBUFFER_WIDTH + +
+
+

Returns the maximum width of a pixel buffer surface in pixels. +

+
+
+ + EGL_MAX_PBUFFER_HEIGHT + +
+
+

Returns the maximum height of a pixel buffer surface in pixels. +

+
+
+ + EGL_MAX_PBUFFER_PIXELS + +
+
+

Returns the maximum size of a pixel buffer surface in pixels. +

+
+
+ + EGL_MAX_SWAP_INTERVAL + +
+
+

Returns the maximum value that can be passed to eglSwapInterval. +

+
+
+ + EGL_MIN_SWAP_INTERVAL + +
+
+

Returns the minimum value that can be passed to eglSwapInterval. +

+
+
+ + EGL_NATIVE_RENDERABLE + +
+
+

Returns EGL_TRUE if native rendering + APIs can render into the surface, + EGL_FALSE otherwise. +

+
+
+ + EGL_NATIVE_VISUAL_ID + +
+
+

Returns the ID of the associated native visual. +

+
+
+ + EGL_NATIVE_VISUAL_TYPE + +
+
+

Returns the type of the associated native visual. +

+
+
+ + EGL_RED_SIZE + +
+
+

Returns the number of bits of red stored in the + color buffer. +

+
+
+ + EGL_RENDERABLE_TYPE + +
+
+

+ Returns a bitmask indicating the types of supported + client API contexts. +

+
+
+ + EGL_SAMPLE_BUFFERS + +
+
+

Returns the number of multisample buffers. +

+
+
+ + EGL_SAMPLES + +
+
+

Returns the number of samples per pixel.

+
+
+ + EGL_STENCIL_SIZE + +
+
+

Returns the number of bits in the stencil buffer. +

+
+
+ + EGL_SURFACE_TYPE + +
+
+

+ Returns a bitmask indicating the types of supported EGL + surfaces. +

+
+
+ + EGL_TRANSPARENT_TYPE + +
+
+

Returns the type of supported transparency. + Possible transparency values are: + EGL_NONE, and + EGL_TRANSPARENT_RGB. +

+
+
+ + EGL_TRANSPARENT_RED_VALUE + +
+
+

Returns the transparent red value.

+
+
+ + EGL_TRANSPARENT_GREEN_VALUE + +
+
+

Returns the transparent green value.

+
+
+ + EGL_TRANSPARENT_BLUE_VALUE + +
+
+

Returns the transparent blue value.

+
+
+
+
+
+

Notes

+

+ EGL_CONFORMANT is supported only if the + EGL version is 1.3 or greater. +

+

+ EGL_ALPHA_MASK_SIZE, + EGL_COLOR_BUFFER_TYPE, + EGL_LUMINANCE_SIZE, and + EGL_RENDERABLE_TYPE are supported only + if the EGL version is 1.2 or greater. +

+

+ While EGL_MATCH_NATIVE_PIXMAP can be + specified in the attribute list passed to + eglChooseConfig, + it is not an attribute of the resulting config and cannot be + queried using eglGetConfigAttrib. +

+
+
+

Errors

+

+ EGL_FALSE is returned on failure, + EGL_TRUE otherwise. + value is not modified when + EGL_FALSE is returned. +

+

+ EGL_BAD_DISPLAY is generated if + display is not an EGL display connection. +

+

+ EGL_NOT_INITIALIZED is generated if + display has not been initialized. +

+

+ EGL_BAD_CONFIG is generated if + config is not an EGL frame buffer configuration. +

+

+ EGL_BAD_ATTRIBUTE is generated if + attribute is not a valid frame buffer + configuration attribute. +

+
+
+

See Also

+

+ eglChooseConfig, + eglGetConfigs +

+
+

+

+ +

+

+
+