From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00011_source.html | 139 ---------------------------------- 1 file changed, 139 deletions(-) delete mode 100644 glm-master/doc/api/a00011_source.html (limited to 'glm-master/doc/api/a00011_source.html') diff --git a/glm-master/doc/api/a00011_source.html b/glm-master/doc/api/a00011_source.html deleted file mode 100644 index 0deaac4..0000000 --- a/glm-master/doc/api/a00011_source.html +++ /dev/null @@ -1,139 +0,0 @@ - - - - - - -0.9.9 API documentation: color_encoding.hpp Source File - - - - - - - - - - -
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color_encoding.hpp
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14 #pragma once
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15 
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16 // Dependencies
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17 #include "../detail/setup.hpp"
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18 #include "../detail/qualifier.hpp"
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19 #include "../vec3.hpp"
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20 #include <limits>
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21 
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22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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23 # ifndef GLM_ENABLE_EXPERIMENTAL
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24 # pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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25 # else
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26 # pragma message("GLM: GLM_GTC_color_encoding extension included")
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27 # endif
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28 #endif
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29 
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30 namespace glm
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31 {
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34 
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36  template<typename T, qualifier Q>
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37  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
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38 
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40  template<typename T, qualifier Q>
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41  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
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42 
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44  template<typename T, qualifier Q>
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45  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
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46 
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48  template<typename T, qualifier Q>
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49  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
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50 
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52 } //namespace glm
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53 
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54 #include "color_encoding.inl"
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GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.
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GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D50 YUV.
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GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
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GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
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Definition: common.hpp:20
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