From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00025_source.html | 380 ---------------------------------- 1 file changed, 380 deletions(-) delete mode 100644 glm-master/doc/api/a00025_source.html (limited to 'glm-master/doc/api/a00025_source.html') diff --git a/glm-master/doc/api/a00025_source.html b/glm-master/doc/api/a00025_source.html deleted file mode 100644 index 5c6402e..0000000 --- a/glm-master/doc/api/a00025_source.html +++ /dev/null @@ -1,380 +0,0 @@ - - - - - - -0.9.9 API documentation: euler_angles.hpp Source File - - - - - - - - - - -
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euler_angles.hpp
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1 
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16 #pragma once
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17 
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18 // Dependency:
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19 #include "../glm.hpp"
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20 
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21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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22 # ifndef GLM_ENABLE_EXPERIMENTAL
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23 # pragma message("GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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24 # else
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25 # pragma message("GLM: GLM_GTX_euler_angles extension included")
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26 # endif
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27 #endif
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28 
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29 namespace glm
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30 {
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33 
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36  template<typename T>
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37  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
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38  T const& angleX);
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39 
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42  template<typename T>
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43  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
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44  T const& angleY);
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45 
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48  template<typename T>
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49  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
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50  T const& angleZ);
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51 
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54  template <typename T>
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55  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX(
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56  T const & angleX, T const & angularVelocityX);
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57 
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60  template <typename T>
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61  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY(
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62  T const & angleY, T const & angularVelocityY);
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63 
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66  template <typename T>
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67  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ(
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68  T const & angleZ, T const & angularVelocityZ);
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69 
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72  template<typename T>
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73  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
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74  T const& angleX,
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75  T const& angleY);
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76 
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79  template<typename T>
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80  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
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81  T const& angleY,
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82  T const& angleX);
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83 
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86  template<typename T>
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87  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
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88  T const& angleX,
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89  T const& angleZ);
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90 
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93  template<typename T>
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94  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
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95  T const& angle,
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96  T const& angleX);
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97 
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100  template<typename T>
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101  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
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102  T const& angleY,
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103  T const& angleZ);
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104 
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107  template<typename T>
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108  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
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109  T const& angleZ,
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110  T const& angleY);
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111 
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114  template<typename T>
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115  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
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116  T const& t1,
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117  T const& t2,
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118  T const& t3);
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119 
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122  template<typename T>
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123  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
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124  T const& yaw,
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125  T const& pitch,
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126  T const& roll);
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127 
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130  template <typename T>
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131  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX(
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132  T const & t1,
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133  T const & t2,
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134  T const & t3);
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135 
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138  template <typename T>
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139  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX(
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140  T const & t1,
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141  T const & t2,
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142  T const & t3);
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143 
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146  template <typename T>
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147  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY(
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148  T const & t1,
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149  T const & t2,
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150  T const & t3);
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151 
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154  template <typename T>
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155  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY(
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156  T const & t1,
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157  T const & t2,
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158  T const & t3);
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159 
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162  template <typename T>
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163  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ(
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164  T const & t1,
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165  T const & t2,
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166  T const & t3);
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167 
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170  template <typename T>
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171  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ(
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172  T const & t1,
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173  T const & t2,
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174  T const & t3);
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175 
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178  template <typename T>
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179  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY(
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180  T const & t1,
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181  T const & t2,
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182  T const & t3);
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183 
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186  template <typename T>
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187  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX(
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188  T const & t1,
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189  T const & t2,
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190  T const & t3);
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191 
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194  template <typename T>
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195  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX(
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196  T const & t1,
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197  T const & t2,
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198  T const & t3);
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199 
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202  template <typename T>
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203  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY(
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204  T const & t1,
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205  T const & t2,
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206  T const & t3);
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207 
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210  template<typename T>
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211  GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
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212  T const& yaw,
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213  T const& pitch,
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214  T const& roll);
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215 
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218  template<typename T>
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219  GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle);
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220 
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223  template<typename T>
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224  GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
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225 
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228  template<typename T, qualifier Q>
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229  GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
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230 
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233  template<typename T, qualifier Q>
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234  GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles);
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235 
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238  template<typename T>
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239  GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
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240  T & t1,
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241  T & t2,
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242  T & t3);
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243 
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246  template <typename T>
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247  GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
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248  T & t1,
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249  T & t2,
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250  T & t3);
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251 
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254  template <typename T>
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255  GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
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256  T & t1,
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257  T & t2,
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258  T & t3);
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259 
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262  template <typename T>
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263  GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
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264  T & t1,
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265  T & t2,
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266  T & t3);
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267 
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270  template <typename T>
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271  GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
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272  T & t1,
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273  T & t2,
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274  T & t3);
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275 
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278  template <typename T>
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279  GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
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280  T & t1,
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281  T & t2,
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282  T & t3);
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283 
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286  template <typename T>
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287  GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
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288  T & t1,
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289  T & t2,
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290  T & t3);
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291 
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294  template <typename T>
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295  GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
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296  T & t1,
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297  T & t2,
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298  T & t3);
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299 
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302  template <typename T>
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303  GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
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304  T & t1,
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305  T & t2,
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306  T & t3);
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307 
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310  template <typename T>
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311  GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
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312  T & t1,
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313  T & t2,
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314  T & t3);
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315 
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318  template <typename T>
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319  GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
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320  T & t1,
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321  T & t2,
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322  T & t3);
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323 
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326  template <typename T>
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327  GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
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328  T & t1,
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329  T & t2,
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330  T & t3);
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331 
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333 }//namespace glm
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334 
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335 #include "euler_angles.inl"
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
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GLM_FUNC_DECL void extractEulerAngleYXZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * X * Z) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ(T const &angleZ, T const &angularVelocityZ)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
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GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
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GLM_FUNC_DECL void extractEulerAngleZYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * Y * Z) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX(T const &angleX, T const &angularVelocityX)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
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GLM_FUNC_DECL void extractEulerAngleXYX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * X) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
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GLM_FUNC_DECL T roll(qua< T, Q > const &x)
Returns roll value of euler angles expressed in radians.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
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GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
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GLM_FUNC_DECL void extractEulerAngleXZX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Z * X) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
Returns yaw value of euler angles expressed in radians.
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GLM_FUNC_DECL void extractEulerAngleYXY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * X * Y) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL void extractEulerAngleZXY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * X * Y) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL void extractEulerAngleXZY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Z * Y) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL void extractEulerAngleYZX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * Z * X) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
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GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4(vec< 3, T, Q > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
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GLM_FUNC_DECL void extractEulerAngleZYX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * Y * X) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
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GLM_FUNC_DECL void extractEulerAngleYZY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * Z * Y) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
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GLM_FUNC_DECL void extractEulerAngleXYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * Z) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
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GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3(vec< 3, T, Q > const &angles)
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
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GLM_FUNC_DECL void extractEulerAngleZXZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * X * Z) Euler angles from the rotation matrix M.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY(T const &angleY, T const &angularVelocityY)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
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GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
Returns pitch value of euler angles expressed in radians.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
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Definition: common.hpp:20
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