From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00036.html | 147 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 147 insertions(+) create mode 100644 glm-master/doc/api/a00036.html (limited to 'glm-master/doc/api/a00036.html') diff --git a/glm-master/doc/api/a00036.html b/glm-master/doc/api/a00036.html new file mode 100644 index 0000000..e9fca8f --- /dev/null +++ b/glm-master/doc/api/a00036.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: geometric.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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geometric.hpp File Reference
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Core features +More...

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Go to the source code of this file.

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+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the cross product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length (vec< L, T, Q > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > normalize (vec< L, T, Q > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 
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Detailed Description

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