From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00036_source.html | 152 ++++++++++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 glm-master/doc/api/a00036_source.html (limited to 'glm-master/doc/api/a00036_source.html') diff --git a/glm-master/doc/api/a00036_source.html b/glm-master/doc/api/a00036_source.html new file mode 100644 index 0000000..2115bb4 --- /dev/null +++ b/glm-master/doc/api/a00036_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documentation: geometric.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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geometric.hpp
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+Go to the documentation of this file.
1 
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13 #pragma once
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14 
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15 #include "detail/type_vec3.hpp"
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16 
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17 namespace glm
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18 {
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21 
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29  template<length_t L, typename T, qualifier Q>
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30  GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
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31 
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39  template<length_t L, typename T, qualifier Q>
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40  GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
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41 
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49  template<length_t L, typename T, qualifier Q>
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50  GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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51 
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58  template<typename T, qualifier Q>
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59  GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
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60 
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69  template<length_t L, typename T, qualifier Q>
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70  GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
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71 
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79  template<length_t L, typename T, qualifier Q>
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80  GLM_FUNC_DECL vec<L, T, Q> faceforward(
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81  vec<L, T, Q> const& N,
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82  vec<L, T, Q> const& I,
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83  vec<L, T, Q> const& Nref);
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84 
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93  template<length_t L, typename T, qualifier Q>
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94  GLM_FUNC_DECL vec<L, T, Q> reflect(
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95  vec<L, T, Q> const& I,
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96  vec<L, T, Q> const& N);
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97 
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107  template<length_t L, typename T, qualifier Q>
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108  GLM_FUNC_DECL vec<L, T, Q> refract(
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109  vec<L, T, Q> const& I,
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110  vec<L, T, Q> const& N,
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111  T eta);
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112 
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114 }//namespace glm
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115 
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116 #include "detail/func_geometric.inl"
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GLM_FUNC_DECL vec< L, T, Q > reflect(vec< L, T, Q > const &I, vec< L, T, Q > const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
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GLM_FUNC_DECL vec< L, T, Q > faceforward(vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
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GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
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GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
Returns the cross product of x and y.
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GLM_FUNC_DECL vec< L, T, Q > refract(vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
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GLM_FUNC_DECL vec< L, T, Q > normalize(vec< L, T, Q > const &x)
Returns a vector in the same direction as x but with length of 1.
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Core features
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GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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GLM_FUNC_DECL T dot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the dot product of x and y, i.e., result = x * y.
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Definition: common.hpp:20
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