From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00059_source.html | 327 ---------------------------------- 1 file changed, 327 deletions(-) delete mode 100644 glm-master/doc/api/a00059_source.html (limited to 'glm-master/doc/api/a00059_source.html') diff --git a/glm-master/doc/api/a00059_source.html b/glm-master/doc/api/a00059_source.html deleted file mode 100644 index 758d489..0000000 --- a/glm-master/doc/api/a00059_source.html +++ /dev/null @@ -1,327 +0,0 @@ - - - - - - -0.9.9 API documentation: matrix_clip_space.hpp Source File - - - - - - - - - - -
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matrix_clip_space.hpp
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1 
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20 #pragma once
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21 
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22 // Dependencies
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23 #include "../ext/scalar_constants.hpp"
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24 #include "../geometric.hpp"
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25 #include "../trigonometric.hpp"
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26 
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27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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28 # pragma message("GLM: GLM_EXT_matrix_clip_space extension included")
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29 #endif
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30 
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31 namespace glm
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32 {
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35 
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42  template<typename T>
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43  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
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44  T left, T right, T bottom, T top);
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45 
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52  template<typename T>
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53  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
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54  T left, T right, T bottom, T top, T zNear, T zFar);
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55 
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62  template<typename T>
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63  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
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64  T left, T right, T bottom, T top, T zNear, T zFar);
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65 
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72  template<typename T>
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73  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
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74  T left, T right, T bottom, T top, T zNear, T zFar);
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75 
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82  template<typename T>
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83  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
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84  T left, T right, T bottom, T top, T zNear, T zFar);
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85 
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92  template<typename T>
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93  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
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94  T left, T right, T bottom, T top, T zNear, T zFar);
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95 
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102  template<typename T>
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103  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
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104  T left, T right, T bottom, T top, T zNear, T zFar);
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105 
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113  template<typename T>
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114  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
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115  T left, T right, T bottom, T top, T zNear, T zFar);
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116 
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124  template<typename T>
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125  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
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126  T left, T right, T bottom, T top, T zNear, T zFar);
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127 
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135  template<typename T>
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136  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
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137  T left, T right, T bottom, T top, T zNear, T zFar);
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138 
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143  template<typename T>
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144  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
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145  T left, T right, T bottom, T top, T near, T far);
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146 
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151  template<typename T>
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152  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
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153  T left, T right, T bottom, T top, T near, T far);
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154 
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159  template<typename T>
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160  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
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161  T left, T right, T bottom, T top, T near, T far);
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162 
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167  template<typename T>
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168  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
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169  T left, T right, T bottom, T top, T near, T far);
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170 
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175  template<typename T>
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176  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
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177  T left, T right, T bottom, T top, T near, T far);
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178 
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183  template<typename T>
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184  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
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185  T left, T right, T bottom, T top, T near, T far);
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186 
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192  template<typename T>
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193  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
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194  T left, T right, T bottom, T top, T near, T far);
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195 
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201  template<typename T>
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202  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
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203  T left, T right, T bottom, T top, T near, T far);
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204 
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210  template<typename T>
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211  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
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212  T left, T right, T bottom, T top, T near, T far);
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213 
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214 
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224  template<typename T>
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225  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
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226  T fovy, T aspect, T near, T far);
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227 
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237  template<typename T>
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238  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
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239  T fovy, T aspect, T near, T far);
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240 
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250  template<typename T>
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251  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
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252  T fovy, T aspect, T near, T far);
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253 
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263  template<typename T>
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264  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
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265  T fovy, T aspect, T near, T far);
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266 
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276  template<typename T>
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277  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
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278  T fovy, T aspect, T near, T far);
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279 
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289  template<typename T>
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290  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
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291  T fovy, T aspect, T near, T far);
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292 
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303  template<typename T>
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304  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
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305  T fovy, T aspect, T near, T far);
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306 
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317  template<typename T>
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318  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
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319  T fovy, T aspect, T near, T far);
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320 
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331  template<typename T>
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332  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
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333  T fovy, T aspect, T near, T far);
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334 
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345  template<typename T>
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346  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
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347  T fov, T width, T height, T near, T far);
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348 
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359  template<typename T>
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360  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
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361  T fov, T width, T height, T near, T far);
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362 
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373  template<typename T>
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374  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
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375  T fov, T width, T height, T near, T far);
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376 
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387  template<typename T>
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388  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
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389  T fov, T width, T height, T near, T far);
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390 
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401  template<typename T>
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402  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
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403  T fov, T width, T height, T near, T far);
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404 
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415  template<typename T>
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416  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
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417  T fov, T width, T height, T near, T far);
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418 
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430  template<typename T>
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431  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
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432  T fov, T width, T height, T near, T far);
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433 
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445  template<typename T>
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446  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
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447  T fov, T width, T height, T near, T far);
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448 
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459  template<typename T>
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460  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
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461  T fov, T width, T height, T near, T far);
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462 
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470  template<typename T>
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471  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
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472  T fovy, T aspect, T near);
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473 
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481  template<typename T>
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482  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
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483  T fovy, T aspect, T near);
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484 
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492  template<typename T>
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493  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
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494  T fovy, T aspect, T near);
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495 
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503  template<typename T>
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504  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
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505  T fovy, T aspect, T near);
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506 
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515  template<typename T>
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516  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
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517  T fovy, T aspect, T near, T ep);
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518 
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520 }//namespace glm
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521 
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522 #include "matrix_clip_space.inl"
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)
Builds a left handed perspective projection matrix based on a field of view.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using right-handed coordinates...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view and the default handedness and defaul...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)
Builds a right handed perspective projection matrix based on a field of view.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using the default handedness and defaul...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FO...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)
Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)
Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using right-handed coordinates...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix with default handedness, using the default handedness and default near and f...
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
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Definition: common.hpp:20
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