From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00062_source.html | 134 ---------------------------------- 1 file changed, 134 deletions(-) delete mode 100644 glm-master/doc/api/a00062_source.html (limited to 'glm-master/doc/api/a00062_source.html') diff --git a/glm-master/doc/api/a00062_source.html b/glm-master/doc/api/a00062_source.html deleted file mode 100644 index a5e9c69..0000000 --- a/glm-master/doc/api/a00062_source.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - - -0.9.9 API documentation: matrix_decompose.hpp Source File - - - - - - - - - - -
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matrix_decompose.hpp
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13 #pragma once
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14 
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15 // Dependencies
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16 #include "../mat4x4.hpp"
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17 #include "../vec3.hpp"
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18 #include "../vec4.hpp"
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19 #include "../geometric.hpp"
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20 #include "../gtc/quaternion.hpp"
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21 #include "../gtc/matrix_transform.hpp"
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22 
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23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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24 # ifndef GLM_ENABLE_EXPERIMENTAL
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25 # pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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26 # else
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27 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
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28 # endif
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29 #endif
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30 
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31 namespace glm
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32 {
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35 
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38  template<typename T, qualifier Q>
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39  GLM_FUNC_DECL bool decompose(
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40  mat<4, 4, T, Q> const& modelMatrix,
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41  vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
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42 
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44 }//namespace glm
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45 
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46 #include "matrix_decompose.inl"
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GLM_FUNC_DECL bool decompose(mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
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GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
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GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...
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GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
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Definition: common.hpp:20
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