From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00105_source.html | 155 ---------------------------------- 1 file changed, 155 deletions(-) delete mode 100644 glm-master/doc/api/a00105_source.html (limited to 'glm-master/doc/api/a00105_source.html') diff --git a/glm-master/doc/api/a00105_source.html b/glm-master/doc/api/a00105_source.html deleted file mode 100644 index d4dd197..0000000 --- a/glm-master/doc/api/a00105_source.html +++ /dev/null @@ -1,155 +0,0 @@ - - - - - - -0.9.9 API documentation: matrix_projection.hpp Source File - - - - - - - - - - -
-
- - - - - - - -
-
0.9.9 API documentation -
-
-
- - - - - - -
-
- - -
- -
- - -
-
-
-
matrix_projection.hpp
-
-
-Go to the documentation of this file.
1 
-
20 #pragma once
-
21 
-
22 // Dependencies
-
23 #include "../gtc/constants.hpp"
-
24 #include "../geometric.hpp"
-
25 #include "../trigonometric.hpp"
-
26 #include "../matrix.hpp"
-
27 
-
28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
-
29 # pragma message("GLM: GLM_EXT_matrix_projection extension included")
-
30 #endif
-
31 
-
32 namespace glm
-
33 {
-
36 
-
49  template<typename T, typename U, qualifier Q>
-
50  GLM_FUNC_DECL vec<3, T, Q> projectZO(
-
51  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
52 
-
65  template<typename T, typename U, qualifier Q>
-
66  GLM_FUNC_DECL vec<3, T, Q> projectNO(
-
67  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
68 
-
81  template<typename T, typename U, qualifier Q>
-
82  GLM_FUNC_DECL vec<3, T, Q> project(
-
83  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
84 
-
97  template<typename T, typename U, qualifier Q>
-
98  GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
-
99  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
100 
-
113  template<typename T, typename U, qualifier Q>
-
114  GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
-
115  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
116 
-
129  template<typename T, typename U, qualifier Q>
-
130  GLM_FUNC_DECL vec<3, T, Q> unProject(
-
131  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
132 
-
142  template<typename T, qualifier Q, typename U>
-
143  GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
-
144  vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
-
145 
-
147 }//namespace glm
-
148 
-
149 #include "matrix_projection.inl"
-
GLM_FUNC_DECL vec< 3, T, Q > unProjectZO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
-
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
-
GLM_FUNC_DECL vec< 3, T, Q > projectZO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
-
GLM_FUNC_DECL vec< 3, T, Q > projectNO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
-
GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near...
-
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
-
GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near...
-
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
Define a picking region.
-
Definition: common.hpp:20
-
- - - - -- cgit v1.2.3-70-g09d2