From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00105_source.html | 155 ++++++++++++++++++++++++++++++++++ 1 file changed, 155 insertions(+) create mode 100644 glm-master/doc/api/a00105_source.html (limited to 'glm-master/doc/api/a00105_source.html') diff --git a/glm-master/doc/api/a00105_source.html b/glm-master/doc/api/a00105_source.html new file mode 100644 index 0000000..d4dd197 --- /dev/null +++ b/glm-master/doc/api/a00105_source.html @@ -0,0 +1,155 @@ + + + + + + +0.9.9 API documentation: matrix_projection.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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matrix_projection.hpp
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+Go to the documentation of this file.
1 
+
20 #pragma once
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21 
+
22 // Dependencies
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23 #include "../gtc/constants.hpp"
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24 #include "../geometric.hpp"
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25 #include "../trigonometric.hpp"
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26 #include "../matrix.hpp"
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27 
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28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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29 # pragma message("GLM: GLM_EXT_matrix_projection extension included")
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30 #endif
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31 
+
32 namespace glm
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33 {
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36 
+
49  template<typename T, typename U, qualifier Q>
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50  GLM_FUNC_DECL vec<3, T, Q> projectZO(
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51  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
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52 
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65  template<typename T, typename U, qualifier Q>
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66  GLM_FUNC_DECL vec<3, T, Q> projectNO(
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67  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
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68 
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81  template<typename T, typename U, qualifier Q>
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82  GLM_FUNC_DECL vec<3, T, Q> project(
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83  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
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84 
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97  template<typename T, typename U, qualifier Q>
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98  GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
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99  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
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100 
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113  template<typename T, typename U, qualifier Q>
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114  GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
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115  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
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116 
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129  template<typename T, typename U, qualifier Q>
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130  GLM_FUNC_DECL vec<3, T, Q> unProject(
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131  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
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132 
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142  template<typename T, qualifier Q, typename U>
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143  GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
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144  vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
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145 
+
147 }//namespace glm
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148 
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149 #include "matrix_projection.inl"
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GLM_FUNC_DECL vec< 3, T, Q > unProjectZO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
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GLM_FUNC_DECL vec< 3, T, Q > projectZO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
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GLM_FUNC_DECL vec< 3, T, Q > projectNO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
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GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near...
+
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
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GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near...
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GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
Define a picking region.
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Definition: common.hpp:20
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+ + + + -- cgit v1.2.3-70-g09d2