From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00108.html | 143 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 glm-master/doc/api/a00108.html (limited to 'glm-master/doc/api/a00108.html') diff --git a/glm-master/doc/api/a00108.html b/glm-master/doc/api/a00108.html new file mode 100644 index 0000000..1f1f83d --- /dev/null +++ b/glm-master/doc/api/a00108.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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ext/matrix_transform.hpp File Reference
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GLM_EXT_matrix_transform +More...

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Go to the source code of this file.

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+Functions

+template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType identity ()
 Builds an identity matrix.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
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Detailed Description

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