From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00108_source.html | 155 ---------------------------------- 1 file changed, 155 deletions(-) delete mode 100644 glm-master/doc/api/a00108_source.html (limited to 'glm-master/doc/api/a00108_source.html') diff --git a/glm-master/doc/api/a00108_source.html b/glm-master/doc/api/a00108_source.html deleted file mode 100644 index 2098420..0000000 --- a/glm-master/doc/api/a00108_source.html +++ /dev/null @@ -1,155 +0,0 @@ - - - - - - -0.9.9 API documentation: matrix_transform.hpp Source File - - - - - - - - - - -
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ext/matrix_transform.hpp
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20 #pragma once
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21 
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22 // Dependencies
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23 #include "../gtc/constants.hpp"
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24 #include "../geometric.hpp"
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25 #include "../trigonometric.hpp"
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26 #include "../matrix.hpp"
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27 
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28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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29 # pragma message("GLM: GLM_EXT_matrix_transform extension included")
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30 #endif
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31 
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32 namespace glm
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33 {
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36 
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38  template<typename genType>
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39  GLM_FUNC_DECL GLM_CONSTEXPR genType identity();
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40 
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63  template<typename T, qualifier Q>
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64  GLM_FUNC_DECL mat<4, 4, T, Q> translate(
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65  mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
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66 
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79  template<typename T, qualifier Q>
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80  GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
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81  mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
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82 
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94  template<typename T, qualifier Q>
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95  GLM_FUNC_DECL mat<4, 4, T, Q> scale(
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96  mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
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97 
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108  template<typename T, qualifier Q>
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109  GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
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110  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
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111 
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122  template<typename T, qualifier Q>
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123  GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
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124  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
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125 
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137  template<typename T, qualifier Q>
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138  GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
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139  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
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140 
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142 }//namespace glm
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143 
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144 #include "matrix_transform.inl"
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GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a left handed look at view matrix.
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GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a right handed look at view matrix.
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GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
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GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a translation 4 * 4 matrix created from a vector of 3 components.
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GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
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GLM_FUNC_DECL GLM_CONSTEXPR genType identity()
Builds an identity matrix.
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GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
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GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis.
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GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a look at view matrix based on the default handedness.
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Definition: common.hpp:20
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