From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00110_source.html | 152 ++++++++++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 glm-master/doc/api/a00110_source.html (limited to 'glm-master/doc/api/a00110_source.html') diff --git a/glm-master/doc/api/a00110_source.html b/glm-master/doc/api/a00110_source.html new file mode 100644 index 0000000..2981514 --- /dev/null +++ b/glm-master/doc/api/a00110_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documentation: matrix_transform_2d.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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matrix_transform_2d.hpp
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+Go to the documentation of this file.
1 
+
14 #pragma once
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15 
+
16 // Dependency:
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17 #include "../mat3x3.hpp"
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18 #include "../vec2.hpp"
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19 
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20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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21 # ifndef GLM_ENABLE_EXPERIMENTAL
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22 # pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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23 # else
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24 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
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25 # endif
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26 #endif
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27 
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28 namespace glm
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29 {
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32 
+
37  template<typename T, qualifier Q>
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38  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
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39  mat<3, 3, T, Q> const& m,
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40  vec<2, T, Q> const& v);
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41 
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46  template<typename T, qualifier Q>
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47  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
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48  mat<3, 3, T, Q> const& m,
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49  T angle);
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50 
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55  template<typename T, qualifier Q>
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56  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
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57  mat<3, 3, T, Q> const& m,
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58  vec<2, T, Q> const& v);
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59 
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64  template<typename T, qualifier Q>
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65  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
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66  mat<3, 3, T, Q> const& m,
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67  T y);
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68 
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73  template<typename T, qualifier Q>
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74  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
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75  mat<3, 3, T, Q> const& m,
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76  T x);
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77 
+
79 }//namespace glm
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80 
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81 #include "matrix_transform_2d.inl"
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GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
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GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
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GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate(mat< 3, 3, T, Q > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
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GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY(mat< 3, 3, T, Q > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
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GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
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GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX(mat< 3, 3, T, Q > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
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Definition: common.hpp:20
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+ + + + -- cgit v1.2.3-70-g09d2