From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00142_source.html | 188 ++++++++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 glm-master/doc/api/a00142_source.html (limited to 'glm-master/doc/api/a00142_source.html') diff --git a/glm-master/doc/api/a00142_source.html b/glm-master/doc/api/a00142_source.html new file mode 100644 index 0000000..dfa75ff --- /dev/null +++ b/glm-master/doc/api/a00142_source.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documentation: rotate_vector.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
rotate_vector.hpp
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+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtx/transform.hpp"
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18 #include "../gtc/epsilon.hpp"
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19 #include "../ext/vector_relational.hpp"
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20 #include "../glm.hpp"
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21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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23 # ifndef GLM_ENABLE_EXPERIMENTAL
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24 # pragma message("GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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25 # else
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26 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
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27 # endif
+
28 #endif
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29 
+
30 namespace glm
+
31 {
+
34 
+
42  template<typename T, qualifier Q>
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43  GLM_FUNC_DECL vec<3, T, Q> slerp(
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44  vec<3, T, Q> const& x,
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45  vec<3, T, Q> const& y,
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46  T const& a);
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47 
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50  template<typename T, qualifier Q>
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51  GLM_FUNC_DECL vec<2, T, Q> rotate(
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52  vec<2, T, Q> const& v,
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53  T const& angle);
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54 
+
57  template<typename T, qualifier Q>
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58  GLM_FUNC_DECL vec<3, T, Q> rotate(
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59  vec<3, T, Q> const& v,
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60  T const& angle,
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61  vec<3, T, Q> const& normal);
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62 
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65  template<typename T, qualifier Q>
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66  GLM_FUNC_DECL vec<4, T, Q> rotate(
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67  vec<4, T, Q> const& v,
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68  T const& angle,
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69  vec<3, T, Q> const& normal);
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70 
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73  template<typename T, qualifier Q>
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74  GLM_FUNC_DECL vec<3, T, Q> rotateX(
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75  vec<3, T, Q> const& v,
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76  T const& angle);
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77 
+
80  template<typename T, qualifier Q>
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81  GLM_FUNC_DECL vec<3, T, Q> rotateY(
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82  vec<3, T, Q> const& v,
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83  T const& angle);
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84 
+
87  template<typename T, qualifier Q>
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88  GLM_FUNC_DECL vec<3, T, Q> rotateZ(
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89  vec<3, T, Q> const& v,
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90  T const& angle);
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91 
+
94  template<typename T, qualifier Q>
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95  GLM_FUNC_DECL vec<4, T, Q> rotateX(
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96  vec<4, T, Q> const& v,
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97  T const& angle);
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98 
+
101  template<typename T, qualifier Q>
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102  GLM_FUNC_DECL vec<4, T, Q> rotateY(
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103  vec<4, T, Q> const& v,
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104  T const& angle);
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105 
+
108  template<typename T, qualifier Q>
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109  GLM_FUNC_DECL vec<4, T, Q> rotateZ(
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110  vec<4, T, Q> const& v,
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111  T const& angle);
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112 
+
115  template<typename T, qualifier Q>
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116  GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
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117  vec<3, T, Q> const& Normal,
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118  vec<3, T, Q> const& Up);
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119 
+
121 }//namespace glm
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122 
+
123 #include "rotate_vector.inl"
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GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
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GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Z axis.
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GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Y axis.
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GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
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GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
Returns Spherical interpolation between two vectors.
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GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
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GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
Rotate a four dimensional vector around an axis.
+
Definition: common.hpp:20
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+ + + + -- cgit v1.2.3-70-g09d2