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scalar_multiplication.hpp File Reference
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Experimental extensions -More...

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Go to the source code of this file.

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Detailed Description

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Experimental extensions

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Author
Joshua Moerman
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Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.

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Enables scalar multiplication for all types

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Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

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Definition in file scalar_multiplication.hpp.

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