From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00148.html | 112 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 glm-master/doc/api/a00148.html (limited to 'glm-master/doc/api/a00148.html') diff --git a/glm-master/doc/api/a00148.html b/glm-master/doc/api/a00148.html new file mode 100644 index 0000000..ec50cf3 --- /dev/null +++ b/glm-master/doc/api/a00148.html @@ -0,0 +1,112 @@ + + + + + + +0.9.9 API documentation: scalar_multiplication.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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scalar_multiplication.hpp File Reference
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Experimental extensions +More...

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Go to the source code of this file.

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Detailed Description

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Experimental extensions

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Author
Joshua Moerman
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Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.

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Enables scalar multiplication for all types

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Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

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Definition in file scalar_multiplication.hpp.

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