From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00148_source.html | 174 ++++++++++++++++++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 glm-master/doc/api/a00148_source.html (limited to 'glm-master/doc/api/a00148_source.html') diff --git a/glm-master/doc/api/a00148_source.html b/glm-master/doc/api/a00148_source.html new file mode 100644 index 0000000..a4a9c59 --- /dev/null +++ b/glm-master/doc/api/a00148_source.html @@ -0,0 +1,174 @@ + + + + + + +0.9.9 API documentation: scalar_multiplication.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
scalar_multiplication.hpp
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+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 #include "../detail/setup.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 #include "../vec2.hpp"
+
28 #include "../vec3.hpp"
+
29 #include "../vec4.hpp"
+
30 #include "../mat2x2.hpp"
+
31 #include <type_traits>
+
32 
+
33 namespace glm
+
34 {
+
35  template<typename T, typename Vec>
+
36  using return_type_scalar_multiplication = typename std::enable_if<
+
37  !std::is_same<T, float>::value // T may not be a float
+
38  && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
+
39  >::type;
+
40 
+
41 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
+
42  template<typename T> \
+
43  return_type_scalar_multiplication<T, Vec> \
+
44  operator*(T const& s, Vec rh){ \
+
45  return rh *= static_cast<float>(s); \
+
46  } \
+
47  \
+
48  template<typename T> \
+
49  return_type_scalar_multiplication<T, Vec> \
+
50  operator*(Vec lh, T const& s){ \
+
51  return lh *= static_cast<float>(s); \
+
52  } \
+
53  \
+
54  template<typename T> \
+
55  return_type_scalar_multiplication<T, Vec> \
+
56  operator/(Vec lh, T const& s){ \
+
57  return lh *= 1.0f / s; \
+
58  }
+
59 
+
60 GLM_IMPLEMENT_SCAL_MULT(vec2)
+
61 GLM_IMPLEMENT_SCAL_MULT(vec3)
+
62 GLM_IMPLEMENT_SCAL_MULT(vec4)
+
63 
+
64 GLM_IMPLEMENT_SCAL_MULT(mat2)
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65 GLM_IMPLEMENT_SCAL_MULT(mat2x3)
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66 GLM_IMPLEMENT_SCAL_MULT(mat2x4)
+
67 GLM_IMPLEMENT_SCAL_MULT(mat3x2)
+
68 GLM_IMPLEMENT_SCAL_MULT(mat3)
+
69 GLM_IMPLEMENT_SCAL_MULT(mat3x4)
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70 GLM_IMPLEMENT_SCAL_MULT(mat4x2)
+
71 GLM_IMPLEMENT_SCAL_MULT(mat4x3)
+
72 GLM_IMPLEMENT_SCAL_MULT(mat4)
+
73 
+
74 #undef GLM_IMPLEMENT_SCAL_MULT
+
75 } // namespace glm
+
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
+
mat< 2, 4, float, defaultp > mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers.
+
mat< 3, 2, float, defaultp > mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers.
+
mat< 3, 4, float, defaultp > mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers.
+
mat< 4, 3, float, defaultp > mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers.
+
mat< 4, 2, float, defaultp > mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers.
+
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
+
mat< 4, 4, float, defaultp > mat4
4 columns of 4 components matrix of single-precision floating-point numbers.
+
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers.
+
mat< 2, 3, float, defaultp > mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers.
+
mat< 2, 2, float, defaultp > mat2
2 columns of 2 components matrix of single-precision floating-point numbers.
+
mat< 3, 3, float, defaultp > mat3
3 columns of 3 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
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