From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00158_source.html | 138 ---------------------------------- 1 file changed, 138 deletions(-) delete mode 100644 glm-master/doc/api/a00158_source.html (limited to 'glm-master/doc/api/a00158_source.html') diff --git a/glm-master/doc/api/a00158_source.html b/glm-master/doc/api/a00158_source.html deleted file mode 100644 index ce75b1e..0000000 --- a/glm-master/doc/api/a00158_source.html +++ /dev/null @@ -1,138 +0,0 @@ - - - - - - -0.9.9 API documentation: transform.hpp Source File - - - - - - - - - - -
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transform.hpp
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16 #pragma once
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17 
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18 // Dependency:
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19 #include "../glm.hpp"
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20 #include "../gtc/matrix_transform.hpp"
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21 
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22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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23 # ifndef GLM_ENABLE_EXPERIMENTAL
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24 # pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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25 # else
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26 # pragma message("GLM: GLM_GTX_transform extension included")
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27 # endif
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28 #endif
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29 
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30 namespace glm
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31 {
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34 
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38  template<typename T, qualifier Q>
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39  GLM_FUNC_DECL mat<4, 4, T, Q> translate(
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40  vec<3, T, Q> const& v);
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41 
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45  template<typename T, qualifier Q>
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46  GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
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47  T angle,
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48  vec<3, T, Q> const& v);
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49 
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53  template<typename T, qualifier Q>
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54  GLM_FUNC_DECL mat<4, 4, T, Q> scale(
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55  vec<3, T, Q> const& v);
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56 
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58 }// namespace glm
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59 
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60 #include "transform.inl"
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GLM_FUNC_DECL mat< 4, 4, T, Q > translate(vec< 3, T, Q > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
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GLM_FUNC_DECL mat< 4, 4, T, Q > scale(vec< 3, T, Q > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(T angle, vec< 3, T, Q > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
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Definition: common.hpp:20
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