From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00245.html | 539 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 539 insertions(+) create mode 100644 glm-master/doc/api/a00245.html (limited to 'glm-master/doc/api/a00245.html') diff --git a/glm-master/doc/api/a00245.html b/glm-master/doc/api/a00245.html new file mode 100644 index 0000000..04801c0 --- /dev/null +++ b/glm-master/doc/api/a00245.html @@ -0,0 +1,539 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_projection + + + + + + + + + + +
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0.9.9 API documentation +
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GLM_EXT_matrix_projection
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Functions that generate common projection transformation matrices. +More...

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+Functions

template<typename T , qualifier Q, typename U >
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix (vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > project (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > projectNO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > projectZO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProject (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProjectZO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
+

Detailed Description

+

Functions that generate common projection transformation matrices.

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The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

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Include <glm/ext/matrix_projection.hpp> to use the features of this extension.

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See also
GLM_EXT_matrix_transform
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+GLM_EXT_matrix_clip_space
+

Function Documentation

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GLM_FUNC_DECL mat<4, 4, T, Q> glm::pickMatrix (vec< 2, T, Q > const & center,
vec< 2, T, Q > const & delta,
vec< 4, U, Q > const & viewport 
)
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Define a picking region.

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Parameters
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centerSpecify the center of a picking region in window coordinates.
deltaSpecify the width and height, respectively, of the picking region in window coordinates.
viewportRendering viewport
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Template Parameters
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TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
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See also
gluPickMatrix man page
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GLM_FUNC_DECL vec<3, T, Q> glm::project (vec< 3, T, Q > const & obj,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
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+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.

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To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

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Parameters
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objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
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Returns
Return the computed window coordinates.
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Template Parameters
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TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
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See also
gluProject man page
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GLM_FUNC_DECL vec<3, T, Q> glm::projectNO (vec< 3, T, Q > const & obj,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
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+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

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The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

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Parameters
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objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
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Returns
Return the computed window coordinates.
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Template Parameters
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TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
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See also
gluProject man page
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GLM_FUNC_DECL vec<3, T, Q> glm::projectZO (vec< 3, T, Q > const & obj,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
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+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

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Parameters
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objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
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Returns
Return the computed window coordinates.
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Template Parameters
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TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
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See also
gluProject man page
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GLM_FUNC_DECL vec<3, T, Q> glm::unProject (vec< 3, T, Q > const & win,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
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+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.

+

To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

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Parameters
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winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
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Returns
Returns the computed object coordinates.
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Template Parameters
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TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
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See also
gluUnProject man page
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GLM_FUNC_DECL vec<3, T, Q> glm::unProjectNO (vec< 3, T, Q > const & win,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
+
+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

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Parameters
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winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
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Returns
Returns the computed object coordinates.
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Template Parameters
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TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
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See also
gluUnProject man page
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GLM_FUNC_DECL vec<3, T, Q> glm::unProjectZO (vec< 3, T, Q > const & win,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
+
+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

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Parameters
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winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
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Returns
Returns the computed object coordinates.
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Template Parameters
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TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
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See also
gluUnProject man page
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+ + + + -- cgit v1.2.3-70-g09d2