From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00292.html | 202 ----------------------------------------- 1 file changed, 202 deletions(-) delete mode 100644 glm-master/doc/api/a00292.html (limited to 'glm-master/doc/api/a00292.html') diff --git a/glm-master/doc/api/a00292.html b/glm-master/doc/api/a00292.html deleted file mode 100644 index 14ee5af..0000000 --- a/glm-master/doc/api/a00292.html +++ /dev/null @@ -1,202 +0,0 @@ - - - - - - -0.9.9 API documentation: GLM_GTC_integer - - - - - - - - - - -
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0.9.9 API documentation -
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GLM_GTC_integer
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Include <glm/gtc/integer.hpp> to use the features of this extension. -More...

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template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > iround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
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Detailed Description

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Include <glm/gtc/integer.hpp> to use the features of this extension.

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Allow to perform bit operations on integer values

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Function Documentation

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GLM_FUNC_DECL vec<L, int, Q> glm::iround (vec< L, T, Q > const & x)
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Returns a value equal to the nearest integer to x.

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The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

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xThe values of the argument must be greater or equal to zero.
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Template Parameters
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Tfloating point scalar types.
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See also
GLSL round man page
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-GLM_GTC_integer
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GLM_FUNC_DECL genIUType glm::log2 (genIUType x)
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Returns the log2 of x for integer values.

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Usefull to compute mipmap count from the texture size.

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GLM_GTC_integer
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GLM_FUNC_DECL vec<L, uint, Q> glm::uround (vec< L, T, Q > const & x)
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Returns a value equal to the nearest integer to x.

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The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

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xThe values of the argument must be greater or equal to zero.
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See also
GLSL round man page
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-GLM_GTC_integer
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